| 1234567891011121314151617181920212223242526272829 | 
							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using JetBrains.Annotations;
 
- using UnityEngine;
 
- using Utility;
 
- [CreateAssetMenu(fileName = "AnimationCurveLibrary", menuName = "CreatAnimationCurveLibrary", order = 1)]
 
- public class AnimationCurveLibrary : ScriptableObject
 
- {
 
-     public AnimationCurve Line;
 
-     public AnimationCurve InExpo;
 
-     public float uiMoveSpeed;
 
-     // [Header("UI显示大小")] public AnimationCurve ui_showSize;
 
-     [Header("UI移动大小")] public AnimationCurve ui_moveSize;
 
-     [Header("UI移动速度")] public AnimationCurve ui_moveSpped;
 
-     [Header("获得道具曲线")] public AnimationCurve JumpY;
 
-     [Header("法宝攻击速度曲线")] public AnimationCurve fabaoAtt;
 
-     [Header("法宝对拼速度曲线")] public AnimationCurve fabaoDuiPing;
 
-     [Header("一次对拼的速度")]public float fabaoSpeed=0.7f;
 
-     [Header("法宝飞上来的速度")]public float fabaoMoveTopSpeed=6f;
 
-     [Header("法宝飞过去打敌人的速度")]public float fabaoMoveTopEnemySpeed=15;
 
-     [Header("加速飞行的加速度曲线")] public AnimationCurve flightSpeedCurve;
 
-     [Header("切换场景时的飞行曲线")] public AnimationCurve switchSceneCurve;
 
- }
 
 
  |