GameApplction.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360
  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Text;
  5. using Core.AssetLoadTool.Asset;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Core.Utility;
  9. using Excel2Json;
  10. using Fort23.Core;
  11. using Fort23.Mono;
  12. // using Fort23.Mono.UpdateAsset;
  13. using Fort23.UTool;
  14. using GameLogic.Combat;
  15. using GameLogic.Combat.CombatTool;
  16. using GameLogic.Combat.CombatType;
  17. using GameLogic.CombatScenesTool;
  18. using GameLogic.Hero;
  19. using GameLogic.NetworkClient;
  20. using GameLogic.Player;
  21. using GameUI;
  22. using NetCore.Protocol.MemoryPack;
  23. using ThirdParty;
  24. using ThirdParty.DownloadSystem;
  25. #if UNITY_EDITOR
  26. using UnityEditor;
  27. #endif
  28. using UnityEngine;
  29. using UnityEngine.UI;
  30. using Utility.CTween;
  31. using Utility.UITool;
  32. public class GameApplction : IGameStart, ILogSend
  33. {
  34. public static GameApplction gameApplction;
  35. public GameRuntimeConfig gameRuntimeConfig;
  36. public ShaderVariantCollection ShaderVariantCollection;
  37. public BundleLoadType BundleLoadType;
  38. public string h5Url;
  39. private Entity _root;
  40. private Entity _scene;
  41. // public bool isTest;
  42. public int levelBattleId = 1;
  43. private GameStartUIPanel gameStartUIPanel;
  44. private System.Action LoadFinish;
  45. public static string LogPath =>
  46. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  47. private static readonly StringBuilder _cache = new StringBuilder();
  48. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  49. System.Action LoadFinish)
  50. {
  51. // VersionChecker versionChecker = new VersionChecker();
  52. // if (!await versionChecker.Start())
  53. // {
  54. // bool isok = await TipsPanle.OpenPnael(10819);
  55. // if (isok)
  56. // {
  57. // versionChecker.OpenOtherApp("com.xmcy.hykb");
  58. // }
  59. // else
  60. // {
  61. // Application.Quit();
  62. // }
  63. //
  64. // return;
  65. // }
  66. Debug.Log("开始游戏逻辑");
  67. HotSyncContent.DownloadUI = gameStartUIPanel;
  68. this.LoadFinish = LoadFinish;
  69. gameApplction = this;
  70. Debug.Log("开始游戏逻辑");
  71. LogTool.LogSend = this;
  72. LogServer.Instance.Init("游三界");
  73. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  74. Crasheye.SetRegisterLogFunction(UnityLogic);
  75. this.gameStartUIPanel = gameStartUIPanel;
  76. gameStartUIPanel.ShowMassge("开始加载资源");
  77. gameStartUIPanel.SetSlider(0);
  78. BundleLoadType = (BundleLoadType)LoadType;
  79. GameObject gameObject = new GameObject("app");
  80. gameObject.AddComponent<GameApplctionMono>();
  81. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  82. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  83. }
  84. private LoginMainPanel _mainPanel;
  85. private async void AssetUpdateFinish()
  86. {
  87. Debug.Log("finish AssetUpdateFinish");
  88. await InitGameApplication();
  89. _mainPanel = await LoginMainPanel.OpenPanel();
  90. LoadFinish?.Invoke();
  91. UIManager.Instance.Canvas.gameObject.SetActive(true);
  92. gameStartUIPanel = _mainPanel.gameStartUIPanel;
  93. await Login();
  94. // DBManager.Instance.SetUserID(AccountFileInfo.Instance.playerData.playerId);
  95. Debug.Log("初始化完成");
  96. }
  97. private async CTask InitGameApplication()
  98. {
  99. _scene = new Scene();
  100. _root = new Entity();
  101. _root.Parent = _scene;
  102. _root.AddComponent<TimerComponent>();
  103. _root.AddComponent<CoroutineLockComponent>();
  104. gameStartUIPanel.ClearSlider();
  105. gameStartUIPanel.ShowMassge("loadBundle");
  106. gameStartUIPanel.SetSliderMaxValue(1);
  107. gameStartUIPanel.SetSlider(0.15f);
  108. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  109. AssetBundleLoadManager.Instance.h5Url = h5Url;
  110. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  111. #if !UNITY_EDITOR
  112. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  113. {
  114. if (basic.currBundle != null)
  115. {
  116. basic.currBundle.LoadAllAssets<Shader>();
  117. Shader.WarmupAllShadersWait();
  118. }
  119. }, null);
  120. #endif
  121. gameStartUIPanel.ShowMassge("loadConfig");
  122. gameStartUIPanel.SetSlider(0.25f);
  123. AssetHandle gameRuntimeAssetHandle =
  124. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  125. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  126. await ConfigComponent.Instance.Preload();
  127. await AnimationCurveManager.Instance.Init();
  128. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  129. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  130. await uguiPackLoad.InitPack();
  131. gameStartUIPanel.ShowMassge("loadLanguage");
  132. gameStartUIPanel.SetSlider(0.45f);
  133. await LanguageManager.Instance.InitManager();
  134. _root.AddComponent<StaticUpdater>();
  135. _root.AddComponent<UIManager, Transform>(null);
  136. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  137. gameStartUIPanel.ShowMassge("loadUI");
  138. gameStartUIPanel.SetSlider(0.55f);
  139. await AudioManager.Instance.InitMainAudio();
  140. await UIManager.Instance.InitUI();
  141. CustomTweenManager.Init();
  142. RedDotManager.Instance.Init();
  143. }
  144. private async CTask Login()
  145. {
  146. #if UNITY_ANDROID && Taptap
  147. //登录
  148. CTask<bool> callback = CTask<bool>.Create();
  149. LoginPanel.OpenPanel(callback);
  150. await callback;
  151. #else
  152. AccountFileInfo.Instance.LoadPlayerData();
  153. #endif
  154. await TimeHelper.InitNetworkTime();
  155. Dictionary<string, object> dict = new Dictionary<string, object>();
  156. DBManager.Instance.CustomEvent("StartGame", dict);
  157. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  158. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  159. PlayerManager.Instance.Init();
  160. ShopManger.Instance.CustomInit();
  161. EventSystemManager.Instance.CustomInit();
  162. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  163. PlayerManager.Instance.AddSentimentData(1);
  164. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  165. {
  166. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  167. skillInfo.index = playerDataAllSkillData.useIndex;
  168. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  169. }
  170. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  171. {
  172. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  173. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  174. }
  175. // for (int i = 1; i < 4; i++)
  176. // {
  177. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  178. // }
  179. // PlayerManager.Instance.InitTestHero();
  180. await CombatDrive.Instance.Init();
  181. StartCombatInfo startCombatInfo = new StartCombatInfo();
  182. startCombatInfo.CombatType = CombatType.LevelBattle;
  183. #if UNITY_EDITOR
  184. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  185. if (testCombatHeroConfig != null)
  186. {
  187. startCombatInfo.CombatType = CombatType.TestCombat;
  188. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  189. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  190. }
  191. #endif
  192. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  193. CombatDrive.Instance.AddCombatController(new CombatController());
  194. gameStartUIPanel.ShowMassge("loadCombat");
  195. gameStartUIPanel.SetSlider(0.95f);
  196. var eventList = EventSystemManager.Instance.AddEvent(10001);
  197. if (eventList != null)
  198. {
  199. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  200. AccountFileInfo.Instance.SavePlayerData();
  201. }
  202. EventSystemManager.Instance.UpdateZuizhongEventData();
  203. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  204. // {
  205. // await MarskPanel.OpenPanel(255);
  206. // }
  207. await CombatDrive.Instance.StartCombat(startCombatInfo);
  208. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  209. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  210. .TaoismSkillId);
  211. if (startCombatInfo.CombatType != CombatType.TestCombat)
  212. {
  213. MainPanel mainPanel = await MainPanel.OpenPanel();
  214. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  215. {
  216. mainPanel.GObjectPoolInterface.SetActive(false);
  217. AppBarPanel.ClosePanel();
  218. }
  219. }
  220. gameStartUIPanel.ShowMassge("loadFinish");
  221. gameStartUIPanel.SetSlider(1f);
  222. LoginMainPanel.ClsoePanel();
  223. XinShouCombat();
  224. }
  225. private void DialoguePanelOpenEvent(IEventData e)
  226. {
  227. LoginMainPanel.ClsoePanel();
  228. }
  229. public async void XinShouCombat()
  230. {
  231. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  232. {
  233. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  234. await EventSystemManager.Instance.TriggerEvent(eventList2,
  235. uiOpenOverCallBack: () => { });
  236. CTask cTask = CTask.Create();
  237. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  238. delegate(bool isWin)
  239. {
  240. LogTool.Log("战斗完成" + isWin);
  241. cTask.SetResult();
  242. });
  243. await cTask;
  244. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  245. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  246. mainPanel.GObjectPoolInterface.SetActive(true);
  247. await EventSystemManager.Instance.TriggerEvent(eventList1);
  248. AccountFileInfo.Instance.SavePlayerData();
  249. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  250. // AlterNamePanel.OpenPanel();
  251. // PlayerGuideManager.Instance.NextGuide();
  252. mainPanel.GetFocus();
  253. }
  254. else
  255. {
  256. LoginMainPanel.ClsoePanel();
  257. }
  258. }
  259. public void SendError(string massge)
  260. {
  261. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  262. line += massge + "\n";
  263. _cache.Append(line);
  264. // 每 50 条或 100KB 刷一次盘
  265. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  266. Flush();
  267. Crasheye.SendScriptException(massge, massge, "");
  268. LogServer.Instance.UpLog(massge, massge);
  269. // CrashSightAgent.ReportException(LogType.Error.ToString(), massge, massge);
  270. }
  271. private void Flush()
  272. {
  273. if (_cache.Length == 0) return;
  274. try
  275. {
  276. File.AppendAllText(LogPath, _cache.ToString());
  277. _cache.Clear();
  278. }
  279. catch
  280. {
  281. /* 磁盘满/权限问题直接丢弃 */
  282. }
  283. }
  284. public void OnApplicationQuit() => Flush();
  285. public void SendException(Exception e)
  286. {
  287. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  288. Flush();
  289. LogServer.Instance.UpLog(e);
  290. Crasheye.SendScriptException(e);
  291. }
  292. public void UnityLogic(string logString, string stackTrace, LogType type)
  293. {
  294. if (type == LogType.Error || type == LogType.Exception)
  295. {
  296. Crasheye.SendScriptException(logString, stackTrace, "");
  297. LogServer.Instance.UpLog(logString, stackTrace);
  298. }
  299. }
  300. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  301. }