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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SentimentEffectWidget")]
 
-     public partial class SentimentEffectWidget : ItemWidgetBasic
 
-     {
 
-         public AccountFileInfo.SentimentProperty sentimentProperty;
 
-         public SentimentEffectConfig sentimentEffectConfig;
 
-         public SentimentEffectWidget lastSentimentWidget;
 
-         List<SentimentXianWidget> _sentimentXianWidgets = new List<SentimentXianWidget>();
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             base.AddButtonEvent();
 
-         }
 
-         public void CustomInit(AccountFileInfo.SentimentProperty sentimentProperty)
 
-         {
 
-             this.sentimentProperty = sentimentProperty;
 
-             int level = sentimentProperty.level <= 0 ? 1 : sentimentProperty.level;
 
-             int conFigId = sentimentProperty.groupId * 10 + level;
 
-             sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
 
-             Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
 
-             var _sentimentEffectConfigs = ConfigComponent.Instance.GetAll<SentimentEffectConfig>();
 
-             var currentGroupSentimentEffectConfigs = _sentimentEffectConfigs.Where(se => se.groupId == sentimentEffectConfig.groupId).ToList();
 
-             if (sentimentProperty.level == 0)
 
-             {
 
-                 Text_Level.text = "未激活";
 
-             }
 
-             else
 
-             {
 
-                 Text_Level.text = level + "/" + currentGroupSentimentEffectConfigs.Count;
 
-             }
 
-         }
 
-         public async void CreatXian(RectTransform root, SentimentEffectWidget lastSentimentWidget)
 
-         {
 
-             this.lastSentimentWidget = lastSentimentWidget;
 
-             SentimentXianWidget sentimentXianWidget = await UIManager.Instance.CreateGComponent<SentimentXianWidget>(null, root);
 
-             _sentimentXianWidgets.Add(sentimentXianWidget);
 
-             var lineRect = sentimentXianWidget.transform;
 
-             Vector2 localPointA = root.worldToLocalMatrix.MultiplyPoint3x4(lastSentimentWidget.own.transform.position);
 
-             Vector2 localPointB = root.worldToLocalMatrix.MultiplyPoint3x4(this.transform.position);
 
-             lineRect.anchoredPosition = localPointB;
 
-             // 计算长度
 
-             float distance = Vector2.Distance(localPointA, localPointB);
 
-             lineRect.sizeDelta = new Vector2(lineRect.sizeDelta.x, distance);
 
-             //计算角度
 
-             Vector2 direction = localPointB - localPointA;
 
-             Quaternion q = Quaternion.identity;
 
-             q.SetFromToRotation(Vector3.up, direction);
 
-             lineRect.eulerAngles = new Vector3(q.eulerAngles.x, 0, q.eulerAngles.z);
 
-             UpdateXian();
 
-         }
 
-         public void UpdateXian()
 
-         {
 
-             if (lastSentimentWidget.sentimentProperty.level >= sentimentEffectConfig.unlockLevel)
 
-             {
 
-                 foreach (var sentimentXianWidget in _sentimentXianWidgets)
 
-                 {
 
-                     sentimentXianWidget.own.transform.RecoverColor();
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 foreach (var sentimentXianWidget in _sentimentXianWidgets)
 
-                 {
 
-                     sentimentXianWidget.own.transform.Gray();
 
-                 }
 
-             }
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             foreach (var sentimentXianWidget in _sentimentXianWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(sentimentXianWidget);
 
-             }
 
-             _sentimentXianWidgets.Clear();
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
  |