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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SkillRoadSelecPanel")]
 
-     public partial class SkillRoadSelecPanel : UIPanel
 
-     {
 
-         List<SkillRoadWidget> _skillRoadWidgets = new List<SkillRoadWidget>();
 
-         private Action<int> callBack;
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() =>
 
-             {
 
-                 callBack?.Invoke(0);
 
-                 UIManager.Instance.HideUIUIPanel(this);
 
-             });
 
-         }
 
-         public async void CustomInit(int currentSelectId, Action<int> callBack)
 
-         {
 
-             this.callBack = callBack;
 
-             List<SkillConfig> skillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
 
-             List<SkillConfig> configs = skillConfigs.Where(s => s.SkillType == 4).ToList();
 
-             foreach (var skillConfig in configs)
 
-             {
 
-                 SkillRoadWidget skillRoadWidget =
 
-                     await UIManager.Instance.CreateGComponent<SkillRoadWidget>(null, Content);
 
-                 skillRoadWidget.CustomInti(skillConfig.ID, skillConfig.ID == 601011);
 
-                 skillRoadWidget.OnClick = OnClick;
 
-                 _skillRoadWidgets.Add(skillRoadWidget);
 
-             }
 
-             if (currentSelectId == 0)
 
-             {
 
-                 Text_SkillName.text = "未选择";
 
-             }
 
-             else
 
-             {
 
-                 SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currentSelectId);
 
-                 Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
 
-                 Icon_SkillIcon.icon_name = skillConfig.icon;
 
-             }
 
-         }
 
-         private void OnClick(ItemWidgetBasic obj)
 
-         {
 
-             SkillRoadWidget skillRoadWidget = obj as SkillRoadWidget;
 
-             if (!skillRoadWidget.isUlock)
 
-                 return;
 
-             // PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(skillRoadWidget.SkillConfig.ID);
 
-             // PlayerManager.Instance.myHero.heroData.TaoismSkillId = skillRoadWidget.SkillConfig.ID;
 
-             // AccountFileInfo.Instance.SavePlayerData();
 
-             callBack?.Invoke(skillRoadWidget.SkillConfig.ID);
 
-             UIManager.Instance.HideUIUIPanel(this);
 
-         }
 
-         public async static void OpenPanel(int currentSelectId, Action<int> callBack)
 
-         {
 
-             SkillRoadSelecPanel skillRoadSelecPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<SkillRoadSelecPanel>(null);
 
-             skillRoadSelecPanel.CustomInit(currentSelectId, callBack);
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             foreach (var skillRoadWidget in _skillRoadWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(skillRoadWidget);
 
-             }
 
-             _skillRoadWidgets.Clear();
 
-             await base.Close();
 
-         }
 
-     }
 
- }
 
 
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