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							- using GameLogic.Bag;
 
- namespace Fort23.Mono
 
- {
 
- 	[UIBinding(prefab = "DaoYouWidgetItem"  )]
 
- 	public partial class DaoYouWidgetItem : UIComponent
 
- 	{
 
- 		private void Init()
 
- 		{
 
- 		}
 
- 		public override void AddEvent()
 
- 		{
 
- 		}
 
- 		public override void DelEvent()
 
- 		{
 
- 		}
 
- 		public override void AddButtonEvent()
 
- 		{
 
- 		}
 
- 		public async void CustomInit(ItemInfo itemInfo)
 
- 		{
 
- 			WidgetItem widgetItem = await UIManager.Instance.CreateGComponentForObject<WidgetItem>(WidgetItemGam, null);
 
- 			widgetItem.InitWidget(itemInfo);
 
- 		}
 
- 		public void Award()
 
- 		{
 
- 			Icon_Award.gameObject.SetActive(true);
 
- 			Icon_Gou.gameObject.SetActive(false);
 
- 		}
 
- 		public void ShowGou()
 
- 		{
 
- 			Icon_Award.gameObject.SetActive(false);
 
- 			Icon_Gou.gameObject.SetActive(true);
 
- 		}
 
- 		public void ColsePool()
 
- 		{
 
- 			Icon_Award.gameObject.SetActive(false);
 
- 			Icon_Gou.gameObject.SetActive(false);
 
- 		}
 
- 		public override void DormancyObj()
 
- 		{
 
- 			ColsePool();
 
- 			base.DormancyObj();
 
- 		}
 
- 	}
 
- }
 
 
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