| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | 
							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class BattleSettlementPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Desc;
 
- 	  public Text Text_Desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Desc == null)
 
- 	       {
 
- 	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
 
- 	       }
 
- 	      return _Text_Desc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Settlement;
 
- 	  public Text Text_Settlement
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Settlement == null)
 
- 	       {
 
- 	         _Text_Settlement  = GetUIUnit<Text>("Text_Settlement"); 
 
- 	       }
 
- 	      return _Text_Settlement;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _WinRoot;
 
- 	  public GameObject WinRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_WinRoot == null)
 
- 	       {
 
- 	         _WinRoot  = GetUIUnit<GameObject>("WinRoot"); 
 
- 	       }
 
- 	      return _WinRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _AwardRoot;
 
- 	  public GameObject AwardRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_AwardRoot == null)
 
- 	       {
 
- 	         _AwardRoot  = GetUIUnit<GameObject>("AwardRoot"); 
 
- 	       }
 
- 	      return _AwardRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _FailRoot;
 
- 	  public GameObject FailRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_FailRoot == null)
 
- 	       {
 
- 	         _FailRoot  = GetUIUnit<GameObject>("FailRoot"); 
 
- 	       }
 
- 	      return _FailRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _SkipToContent;
 
- 	  public RectTransform SkipToContent
 
- 	   {
 
- 	   get{
 
- 	      if (_SkipToContent == null)
 
- 	       {
 
- 	         _SkipToContent  = GetUIUnit<RectTransform>("SkipToContent"); 
 
- 	       }
 
- 	      return _SkipToContent;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _SkipToWidgetGam;
 
- 	  public GameObject SkipToWidgetGam
 
- 	   {
 
- 	   get{
 
- 	      if (_SkipToWidgetGam == null)
 
- 	       {
 
- 	         _SkipToWidgetGam  = GetUIUnit<GameObject>("SkipToWidgetGam"); 
 
- 	       }
 
- 	      return _SkipToWidgetGam;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close2;
 
- 	  public Button Btn_Close2
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close2 == null)
 
- 	       {
 
- 	         _Btn_Close2  = GetUIUnit<Button>("Btn_Close2"); 
 
- 	       }
 
- 	      return _Btn_Close2;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |