| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ShopPanel 	{	  #region 自定义数据 	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private GameObject _ShopGroupWidgetType1;	  public GameObject ShopGroupWidgetType1	   {	   get{	      if (_ShopGroupWidgetType1 == null)	       {	         _ShopGroupWidgetType1  = GetUIUnit<GameObject>("ShopGroupWidgetType1"); 	       }	      return _ShopGroupWidgetType1;	     }	   }	  private GameObject _ShopGroupWidgetType2;	  public GameObject ShopGroupWidgetType2	   {	   get{	      if (_ShopGroupWidgetType2 == null)	       {	         _ShopGroupWidgetType2  = GetUIUnit<GameObject>("ShopGroupWidgetType2"); 	       }	      return _ShopGroupWidgetType2;	     }	   }	  private RectTransform _Group_ResourceBar;	  public RectTransform Group_ResourceBar	   {	   get{	      if (_Group_ResourceBar == null)	       {	         _Group_ResourceBar  = GetUIUnit<RectTransform>("Group_ResourceBar"); 	       }	      return _Group_ResourceBar;	     }	   }	  private RectTransform _ShopBtnContent;	  public RectTransform ShopBtnContent	   {	   get{	      if (_ShopBtnContent == null)	       {	         _ShopBtnContent  = GetUIUnit<RectTransform>("ShopBtnContent"); 	       }	      return _ShopBtnContent;	     }	   }	  private Text _Text_Title;	  public Text Text_Title	   {	   get{	      if (_Text_Title == null)	       {	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 	       }	      return _Text_Title;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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