SelectFaBaoPanel.cs 26 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SelectFaBaoPanel")]
  16. public partial class SelectFaBaoPanel : UIPanel
  17. {
  18. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  19. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  20. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  21. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  22. FaBaoWidget currentFaBaoWidget = null;
  23. FaBaoInfo currentFaBaoInfo;
  24. FaBaoInfo selectedFaBaoInfo;
  25. int selectIndex;
  26. private bool isUpGrade = false;
  27. private List<FaBaoInfo> shownFaBaoInfos;
  28. private void Init()
  29. {
  30. isAddStack = true;
  31. IsShowAppBar = false;
  32. }
  33. public async override CTask GetFocus()
  34. {
  35. TitlePanel.ClosePanel();
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Close.onClick.AddListener(() =>
  48. {
  49. UIManager.Instance.HideUIUIPanel(this);
  50. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  51. });
  52. Btn_Change.onClick.AddListener(() =>
  53. {
  54. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  55. {
  56. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  57. return;
  58. }
  59. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  60. currentFaBaoInfo = selectedFaBaoInfo;
  61. selectedFaBaoInfo = null;
  62. CustomInit(selectIndex);
  63. UpdateBjUI(false);
  64. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  65. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  66. });
  67. Btn_UpGrade.onClick.AddListener(() => { UpGrade(); });
  68. Btn_UpGradeLongPress.longPress = () => { UpGrade(); };
  69. Btn_PeiYang.onClick.AddListener(() =>
  70. {
  71. isUpGrade = true;
  72. BtnUpGradeRoot.SetActive(true);
  73. BtnChangeRoot.SetActive(false);
  74. UpdataGradeUI(true);
  75. UpdateBjUI(false);
  76. foreach (var itemWidgetType1 in itemWidgetType1s)
  77. {
  78. LayoutRebuilder.ForceRebuildLayoutImmediate(
  79. itemWidgetType1.Text_Count.GetComponent<RectTransform>());
  80. LayoutRebuilder.ForceRebuildLayoutImmediate(itemWidgetType1.transform);
  81. }
  82. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  83. });
  84. Btn_Cancel.onClick.AddListener(() =>
  85. {
  86. isUpGrade = false;
  87. BtnUpGradeRoot.SetActive(false);
  88. BtnChangeRoot.SetActive(true);
  89. UpdataGradeUI(false);
  90. UpdateBjUI(true);
  91. });
  92. }
  93. private void UpGrade()
  94. {
  95. if (selectedFaBaoInfo != null)
  96. {
  97. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  98. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  99. {
  100. TipMessagePanel.OpenTipMessagePanel(10338);
  101. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  102. return;
  103. }
  104. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  105. {
  106. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(selectedFaBaoInfo.FabaoPowerupConfig.NeedLv);
  107. string jingjie =
  108. LanguageManager.Instance.Text(heroPowerUpConfig
  109. .jingjieLanIDs[0]) +
  110. LanguageManager.Instance.Text(heroPowerUpConfig
  111. .jingjieLanIDs[1]) +
  112. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  113. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  114. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  115. return;
  116. }
  117. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  118. {
  119. if (!PlayerManager.Instance.BagController.IsEnough(
  120. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  121. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  122. {
  123. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  124. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  125. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  126. return;
  127. }
  128. }
  129. ItemConfig itemConfig =
  130. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  131. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  132. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  133. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  134. {
  135. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  136. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  137. {
  138. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  139. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  140. return;
  141. }
  142. }
  143. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  144. {
  145. PlayerManager.Instance.BagController.DeductItem(
  146. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  147. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  148. }
  149. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  150. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  151. {
  152. PlayerManager.Instance.BagController.DeductItem(itemConfig.associateVlaue[0],
  153. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  154. }
  155. selectedFaBaoInfo.UpGrade();
  156. PlayerManager.Instance.myHero.ComputeHeroInfo();
  157. fx_ui_fabao_shengji.gameObject.SetActive(true);
  158. fx_ui_fabao_shengji.Play();
  159. UpdateCurrentFaBaoWidget();
  160. UpadaFabaoBag();
  161. UpdateUI(selectedFaBaoInfo);
  162. UpdataGradeUI(true);
  163. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  164. {
  165. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  166. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  167. {
  168. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  169. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  170. }
  171. }
  172. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  173. }
  174. }
  175. public async override CTask<bool> AsyncInit(object[] uiData)
  176. {
  177. // await UpadaFabaoBag();
  178. return await base.AsyncInit(uiData);
  179. }
  180. private void UpdataGradeUI(bool isStartUpGrade)
  181. {
  182. if (isStartUpGrade)
  183. {
  184. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  185. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  186. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  187. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  188. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  189. {
  190. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  191. }
  192. Text_NextLv.text = "+1";
  193. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  194. Text_NextLv.color = new Color32(15, 241, 150, 255);
  195. Text_NextPower.color = new Color32(15, 241, 150, 255);
  196. Text_NextLv.gameObject.SetActive(true);
  197. Text_NextPower.gameObject.SetActive(true);
  198. }
  199. else
  200. {
  201. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  202. {
  203. faBaoAttributeWidget.EndUpGrade();
  204. }
  205. Text_NextLv.gameObject.SetActive(false);
  206. Text_NextPower.gameObject.SetActive(false);
  207. }
  208. }
  209. private void UpdateBjUI(bool isBj)
  210. {
  211. if (isBj)
  212. {
  213. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  214. {
  215. if (currentFaBaoInfo == null ||
  216. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  217. {
  218. Text_NextLv.gameObject.SetActive(true);
  219. Text_NextLv.text =
  220. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  221. Text_NextLv.color = new Color32(15, 241, 150, 255);
  222. // Icon_LvBj.icon_name = "dec_fbjia";
  223. }
  224. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  225. {
  226. Text_NextLv.text =
  227. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  228. Text_NextLv.color = new Color32(235, 110, 109, 255);
  229. Text_NextLv.gameObject.SetActive(true);
  230. // Icon_LvBj.icon_name = "dec_fbjian";
  231. }
  232. else
  233. {
  234. Text_NextLv.gameObject.SetActive(false);
  235. }
  236. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  237. {
  238. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  239. Text_NextPower.color = new Color32(15, 241, 150, 255);
  240. Text_NextPower.gameObject.SetActive(true);
  241. // Icon_PowrBj.icon_name = "dec_bjia";
  242. }
  243. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  244. {
  245. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  246. Text_NextPower.color = new Color32(235, 110, 109, 255);
  247. Text_NextPower.gameObject.SetActive(true);
  248. // Icon_PowrBj.icon_name = "dec_fbjian";
  249. }
  250. else
  251. {
  252. Text_NextPower.gameObject.SetActive(false);
  253. }
  254. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  255. {
  256. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  257. }
  258. }
  259. else
  260. {
  261. Text_NextPower.gameObject.SetActive(false);
  262. Text_NextLv.gameObject.SetActive(false);
  263. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  264. {
  265. faBaoAttributeWidget.EndBj();
  266. }
  267. }
  268. }
  269. else
  270. {
  271. Icon_LvBj.gameObject.SetActive(false);
  272. Icon_PowrBj.gameObject.SetActive(false);
  273. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  274. {
  275. faBaoAttributeWidget.EndBj();
  276. }
  277. }
  278. }
  279. private async CTask UpadaFabaoBag()
  280. {
  281. foreach (var faBaoAttributeWidget in faBaoWidgets)
  282. {
  283. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  284. }
  285. faBaoWidgets.Clear();
  286. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  287. shownFaBaoInfos.Sort((l, r) =>
  288. {
  289. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  290. {
  291. return -1;
  292. }
  293. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  294. {
  295. return 1;
  296. }
  297. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  298. });
  299. if (shownFaBaoInfos.Count > 0)
  300. {
  301. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  302. {
  303. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  304. {
  305. continue;
  306. }
  307. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  308. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  309. faBaoWidget.OnClick = OnClick;
  310. faBaoWidgets.Add(faBaoWidget);
  311. }
  312. NoFaBagRoot.gameObject.SetActive(false);
  313. }
  314. else
  315. {
  316. NoFaBagRoot.gameObject.SetActive(true);
  317. }
  318. }
  319. private async void OnClick(ItemWidgetBasic obj)
  320. {
  321. FaBaoWidget faBao = obj as FaBaoWidget;
  322. selectedFaBaoInfo = faBao.faoInfo;
  323. Btn_Change.gameObject.SetActive(true);
  324. Btn_PeiYang.gameObject.SetActive(true);
  325. await UpdateUI(selectedFaBaoInfo);
  326. FaBaoInfoRoot.SetActive(true);
  327. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  328. if (!isUpGrade)
  329. {
  330. UpdateBjUI(true);
  331. }
  332. SetSelectIcon(faBao.SelectRoot);
  333. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  334. }
  335. private void SetSelectIcon(Transform root)
  336. {
  337. if (root != null)
  338. {
  339. Icon_Select.transform.SetParent(root.transform, false);
  340. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  341. Icon_Select.gameObject.SetActive(true);
  342. }
  343. else
  344. {
  345. Icon_Select.transform.SetParent(transform, false);
  346. Icon_Select.gameObject.SetActive(false);
  347. }
  348. }
  349. public async void CustomInit(int selectIndex)
  350. {
  351. this.selectIndex = selectIndex;
  352. BtnUpGradeRoot.SetActive(false);
  353. BtnChangeRoot.SetActive(true);
  354. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  355. selectedFaBaoInfo = currentFaBaoInfo;
  356. UpdateUI(selectedFaBaoInfo);
  357. UpadaFabaoBag();
  358. await UpdateCurrentFaBaoWidget();
  359. if (currentFaBaoWidget != null)
  360. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  361. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  362. }
  363. private async CTask UpdateCurrentFaBaoWidget()
  364. {
  365. if (currentFaBaoInfo != null)
  366. {
  367. if (currentFaBaoWidget == null)
  368. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  369. currentFaBaoWidget.OnClick = OnClick;
  370. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  371. equipTipsRoot.gameObject.SetActive(true);
  372. }
  373. else
  374. {
  375. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  376. equipTipsRoot.gameObject.SetActive(false);
  377. }
  378. }
  379. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  380. {
  381. if (faBaoInfo != null)
  382. {
  383. FaBaoInfoRoot.SetActive(true);
  384. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  385. if (faBaoInfo.FaBaoData.useIndex != -1)
  386. {
  387. Btn_Change.gameObject.SetActive(false);
  388. // Btn_Change.transform.Gray(true);
  389. }
  390. else
  391. {
  392. Btn_Change.gameObject.SetActive(true);
  393. // Btn_Change.transform.RecoverColor();
  394. }
  395. Btn_PeiYang.gameObject.SetActive(true);
  396. //Btn_Change.gameObject.SetActive(true);
  397. await UpdateFaBaoUI(faBaoInfo);
  398. }
  399. else
  400. {
  401. FaBaoInfoRoot.SetActive(false);
  402. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  403. Btn_Change.gameObject.SetActive(false);
  404. Btn_PeiYang.gameObject.SetActive(false);
  405. }
  406. }
  407. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  408. {
  409. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  410. {
  411. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  412. faBaoInfo.FabaoPowerupConfig.ID;
  413. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  414. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  415. faBaoInfo.effectValue);
  416. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  417. {
  418. Text_UpGrade.gameObject.SetActive(false);
  419. ItemRoot.gameObject.SetActive(false);
  420. Text_ManTips.gameObject.SetActive(true);
  421. }
  422. else
  423. {
  424. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  425. _faBaoData.id = faBaoInfo.FaBaoData.id;
  426. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  427. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  428. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  429. //tupo
  430. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  431. {
  432. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  433. }
  434. else
  435. {
  436. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  437. }
  438. Text_UpGrade.gameObject.SetActive(true);
  439. ItemRoot.gameObject.SetActive(true);
  440. Text_ManTips.gameObject.SetActive(false);
  441. }
  442. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  443. switch (faBaoInfo.FabaoConfig.magicAttribute)
  444. {
  445. case 1:
  446. Icon_Attribute.icon_name = "dec_jin2";
  447. break;
  448. case 2:
  449. Icon_Attribute.icon_name = "dec_mu2";
  450. break;
  451. case 4:
  452. Icon_Attribute.icon_name = "dec_shui2";
  453. break;
  454. case 8:
  455. Icon_Attribute.icon_name = "dec_huo2";
  456. break;
  457. case 16:
  458. Icon_Attribute.icon_name = "dec_tu2";
  459. break;
  460. }
  461. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  462. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  463. await cts.WaitAll();
  464. }
  465. }
  466. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  467. {
  468. foreach (var itemWidgetType1 in itemWidgetType1s)
  469. {
  470. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  471. }
  472. itemWidgetType1s.Clear();
  473. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  474. {
  475. ItemWidgetType1 itemWidgetType1 =
  476. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  477. ItemRoot, isInstance: true);
  478. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  479. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  480. itemWidgetType1s.Add(itemWidgetType1);
  481. }
  482. ItemConfig itemConfig =
  483. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  484. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  485. //大突破需要消耗对应的法宝碎片
  486. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  487. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  488. {
  489. ItemWidgetType1 itemWidgetType1 =
  490. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  491. ItemRoot, isInstance: true);
  492. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  493. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  494. itemWidgetType1s.Add(itemWidgetType1);
  495. }
  496. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  497. }
  498. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  499. {
  500. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  501. {
  502. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  503. }
  504. faBaoSkillWidgets.Clear();
  505. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  506. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  507. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  508. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  509. foreach (var powerupConfigse in fanappower)
  510. {
  511. if (powerupConfigse.config.ID == 1)
  512. {
  513. continue;
  514. }
  515. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  516. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  517. faBaoData.level = powerupConfigse.config.ID;
  518. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  519. FaBaoSkillWidget faBaoSkillWidget =
  520. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  521. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  522. faBaoSkillWidgets.Add(faBaoSkillWidget);
  523. }
  524. }
  525. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  526. {
  527. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  528. {
  529. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  530. }
  531. faBaoAttributeWidgets.Clear();
  532. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  533. {
  534. FaBaoAttributeWidget faBaoAttributeWidget =
  535. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  536. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  537. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  538. }
  539. }
  540. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  541. {
  542. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  543. selectFaBaoPanel.CustomInit(selectIndex);
  544. return selectFaBaoPanel;
  545. }
  546. public async override CTask Close()
  547. {
  548. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  549. {
  550. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  551. }
  552. faBaoAttributeWidgets.Clear();
  553. foreach (var faBaoAttributeWidget in faBaoWidgets)
  554. {
  555. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  556. }
  557. faBaoWidgets.Clear();
  558. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  559. {
  560. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  561. }
  562. faBaoSkillWidgets.Clear();
  563. foreach (var itemWidgetType1 in itemWidgetType1s)
  564. {
  565. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  566. }
  567. itemWidgetType1s.Clear();
  568. fx_ui_fabao_shengji.gameObject.SetActive(false);
  569. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  570. UpdataGradeUI(false);
  571. UpdateBjUI(false);
  572. currentFaBaoWidget = null;
  573. BtnUpGradeRoot.SetActive(false);
  574. BtnChangeRoot.SetActive(true);
  575. currentFaBaoInfo = null;
  576. selectedFaBaoInfo = null;
  577. SetSelectIcon(null);
  578. await base.Close();
  579. }
  580. }
  581. }