GongFaUpgradePanel.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Hero;
  10. using GameLogic.Player;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. using Utility;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "GongFaUpgradePanel")]
  17. public partial class GongFaUpgradePanel : UIPanel
  18. {
  19. private SkillInfo _skillInfo;
  20. private List<SkillConfig> configs;
  21. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  22. private List<SkillPowerupConfig> _skillPowerupConfigs;
  23. // private SkillConstant skillConstant;
  24. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  25. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  26. bool isUpStar = false;
  27. bool isUpGrad = false;
  28. private void Init()
  29. {
  30. isAddStack = true;
  31. IsShowAppBar = false;
  32. }
  33. public async override CTask GetFocus()
  34. {
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Back.onClick.AddListener(() =>
  47. {
  48. if (isUpStar || isUpGrad)
  49. {
  50. isUpStar = false;
  51. isUpGrad = false;
  52. UpdateStarBtn();
  53. return;
  54. }
  55. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  56. });
  57. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  58. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  59. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  60. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  61. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  62. }
  63. private void UpStarClick()
  64. {
  65. if (!isUpStar)
  66. {
  67. isUpStar = true;
  68. UpdateStarBtn();
  69. return;
  70. }
  71. if (_skillInfo.SkillData == null)
  72. {
  73. return;
  74. }
  75. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  76. {
  77. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  78. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  79. return;
  80. }
  81. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  82. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  83. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  84. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  85. {
  86. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  87. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  88. return;
  89. }
  90. _skillInfo.SkillData.star++;
  91. _skillInfo.CustomInt(_skillInfo.SkillData);
  92. PlayerManager.Instance.myHero.ComputeHeroInfo();
  93. CustomInit(_skillInfo);
  94. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  95. {
  96. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  97. {
  98. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  99. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  100. break;
  101. }
  102. }
  103. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  104. AccountFileInfo.Instance.SavePlayerData();
  105. }
  106. private void UpgradeClick()
  107. {
  108. if (_skillInfo.SkillData == null)
  109. {
  110. return;
  111. }
  112. if (!isUpGrad)
  113. {
  114. isUpGrad = true;
  115. UpdateStarBtn();
  116. return;
  117. }
  118. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  119. {
  120. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  121. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  122. return;
  123. }
  124. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  125. {
  126. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  127. HeroPowerUpConfig heroPowerUpConfig =
  128. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  129. TipMessagePanel.OpenTipMessagePanel(
  130. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  131. return;
  132. }
  133. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  134. {
  135. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  136. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  137. {
  138. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  139. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  140. return;
  141. }
  142. }
  143. //扣除道具
  144. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  145. {
  146. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  147. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  148. }
  149. fx_ui_gongfa_shengji.gameObject.SetActive(true);
  150. fx_ui_gongfa_shengji.Play();
  151. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  152. _skillInfo.SkillData.level++;
  153. _skillInfo.CustomInt(_skillInfo.SkillData);
  154. PlayerManager.Instance.myHero.ComputeHeroInfo();
  155. CustomInit(_skillInfo);
  156. AccountFileInfo.Instance.SavePlayerData();
  157. }
  158. public async void CustomInit(SkillInfo skillInfo)
  159. {
  160. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  161. {
  162. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  163. }
  164. _gongFaUpgradeInfoWidgets.Clear();
  165. _skillInfo = skillInfo;
  166. RedDotComType02.CustomInit(13, _skillInfo);
  167. RedDotComType01.CustomInit(12, _skillInfo);
  168. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  169. SkillConfig skillConfig = _skillInfo.skillConfig;
  170. Icon_GongFaIcon.icon_name = skillConfig.icon;
  171. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  172. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  173. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  174. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  175. UpdateStarBtn();
  176. // Text_GongFaDesc.text =
  177. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  178. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  179. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  180. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  181. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  182. switch (skillConfig.attribute)
  183. {
  184. case 1:
  185. csc.ChangeState(0);
  186. Icon_Attribute.icon_name = "dec_jin2";
  187. break;
  188. case 2:
  189. csc.ChangeState(1);
  190. Icon_Attribute.icon_name = "dec_mu2";
  191. break;
  192. case 4:
  193. csc.ChangeState(2);
  194. Icon_Attribute.icon_name = "dec_shui2";
  195. break;
  196. case 8:
  197. csc.ChangeState(3);
  198. Icon_Attribute.icon_name = "dec_huo2";
  199. break;
  200. case 16:
  201. csc.ChangeState(4);
  202. Icon_Attribute.icon_name = "dec_tu2";
  203. break;
  204. }
  205. for (var i = 0; i < StarRoot.Count; i++)
  206. {
  207. MyImage icon = StarRoot[i] as MyImage;
  208. if (i < skillInfo.skillConfig.level - 1)
  209. {
  210. icon.gameObject.SetActive(true);
  211. }
  212. else
  213. {
  214. icon.gameObject.SetActive(false);
  215. }
  216. }
  217. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  218. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  219. for (var i = 0; i < configs.Count; i++)
  220. {
  221. if (configs[i].level == 1)
  222. continue;
  223. SkillInfo skillInfo1 =
  224. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  225. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  226. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  227. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  228. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  229. }
  230. }
  231. private async CTask UpdateStarBtn()
  232. {
  233. foreach (var itemWidgetType1 in _itemWidgetType1)
  234. {
  235. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  236. }
  237. _itemWidgetType1.Clear();
  238. // foreach (var energyWidget in _energyWidgets)
  239. // {
  240. // UIManager.Instance.DormancyGComponent(energyWidget);
  241. // }
  242. //
  243. // _energyWidgets.Clear();
  244. if (isUpGrad)
  245. {
  246. Btn_UpStar.gameObject.SetActive(false);
  247. Btn_UpGrade.gameObject.SetActive(false);
  248. Btn_UpStarOk.gameObject.SetActive(false);
  249. Btn_UpGradeOk.gameObject.SetActive(true);
  250. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  251. {
  252. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  253. skillData.id = _skillInfo.SkillData.id;
  254. skillData.level = _skillInfo.SkillData.level + 1;
  255. skillData.star = _skillInfo.SkillData.star;
  256. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  257. string[] effs = new string[_skillInfo.effectValue.Length];
  258. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  259. {
  260. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  261. {
  262. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  263. }
  264. else
  265. {
  266. effs[i] =
  267. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  268. }
  269. }
  270. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  271. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  272. nextSkillInfo.SkillPowerupConfig.ID);
  273. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  274. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  275. .GetComponent<RectTransform>());
  276. Text_GongFaDesc.text =
  277. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  278. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  279. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  280. {
  281. HeroPowerUpConfig heroPowerUpConfig =
  282. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  283. .PlayerLevelLimit);
  284. Text_UpGrade.text =
  285. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  286. Btn_UpGradeOk.gameObject.transform.Gray(true);
  287. UpGradeItemRoot.SetActive(false);
  288. }
  289. else
  290. {
  291. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  292. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  293. UpGradeItemRoot.SetActive(true);
  294. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  295. {
  296. ItemWidgetType1 itemWidgetType1 =
  297. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  298. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  299. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  300. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  301. _itemWidgetType1.Add(itemWidgetType1);
  302. // EnergyWidget energyWidget =
  303. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  304. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  305. // _energyWidgets.Add(energyWidget);
  306. }
  307. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  308. }
  309. }
  310. else
  311. {
  312. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  313. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  314. "Max");
  315. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  316. // Btn_UpStarOk.gameObject.SetActive(false);
  317. UpGradeItemRoot.SetActive(false);
  318. }
  319. }
  320. if (isUpStar)
  321. {
  322. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  323. {
  324. gongFaUpgradeInfoWidget.SelectWidget(true);
  325. }
  326. Btn_UpStar.gameObject.SetActive(false);
  327. Btn_UpGrade.gameObject.SetActive(false);
  328. Btn_UpGradeOk.gameObject.SetActive(false);
  329. Btn_UpStarOk.gameObject.SetActive(true);
  330. if (_skillInfo.skillConfig.level < 6)
  331. {
  332. Btn_UpStarOk.gameObject.transform.RecoverColor();
  333. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  334. UpStarItemRoot.SetActive(true);
  335. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  336. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  337. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  338. ItemWidgetType1 itemWidgetType1 =
  339. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  340. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  341. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  342. _itemWidgetType1.Add(itemWidgetType1);
  343. }
  344. else
  345. {
  346. Btn_UpStarOk.transform.Gray(true);
  347. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  348. // Btn_UpStarOk.gameObject.SetActive(false);
  349. UpStarItemRoot.SetActive(false);
  350. }
  351. }
  352. if (!isUpGrad && !isUpStar)
  353. {
  354. Btn_UpGrade.gameObject.SetActive(true);
  355. Btn_UpStar.gameObject.SetActive(true);
  356. Btn_UpGradeOk.gameObject.SetActive(false);
  357. Btn_UpStarOk.gameObject.SetActive(false);
  358. UpStarItemRoot.SetActive(false);
  359. UpGradeItemRoot.SetActive(false);
  360. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  361. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  362. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  363. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  364. {
  365. gongFaUpgradeInfoWidget.SelectWidget(false);
  366. }
  367. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  368. string[] effs = new string[_skillInfo.effectValue.Length];
  369. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  370. {
  371. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  372. }
  373. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  374. effs);
  375. }
  376. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  377. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  378. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  379. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  380. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  381. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  382. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  383. }
  384. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  385. {
  386. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  387. gongFaUpgradePanel.CustomInit(skillInfo);
  388. return gongFaUpgradePanel;
  389. }
  390. public async override CTask Close()
  391. {
  392. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  393. {
  394. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  395. }
  396. foreach (var itemWidgetType1 in _itemWidgetType1)
  397. {
  398. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  399. }
  400. //
  401. // foreach (var energyWidget in _energyWidgets)
  402. // {
  403. // UIManager.Instance.DormancyGComponent(energyWidget);
  404. // }
  405. //
  406. // _energyWidgets.Clear();
  407. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  408. _itemWidgetType1.Clear();
  409. _gongFaUpgradeInfoWidgets.Clear();
  410. isUpStar = false;
  411. isUpGrad = false;
  412. _skillInfo = null;
  413. await base.Close();
  414. }
  415. public static string FormatNumber(double number)
  416. {
  417. const double tolerance = 1e-10;
  418. // 判断是否接近整数
  419. if (Math.Abs(number - Math.Round(number)) < tolerance)
  420. {
  421. return Math.Round(number).ToString();
  422. }
  423. double integerPart = Math.Truncate(number);
  424. double fraction = number - integerPart;
  425. // 检查小数部分是否超过一位
  426. double firstDigit = Math.Truncate(fraction * 10);
  427. double remainder = fraction * 10 - firstDigit;
  428. if (Math.Abs(remainder) > tolerance)
  429. {
  430. return Math.Round(number, 1).ToString("0.0");
  431. }
  432. else
  433. {
  434. return integerPart.ToString();
  435. }
  436. }
  437. }
  438. }