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							- using Fort23.Core;
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- public class TimeLineMagicWeaponShowPointSerializtion : TimeLineAssetSerialization
 
- {
 
-     public enum ShowPointType
 
-     {
 
-         Head = 0,
 
-         Customize = 1,
 
-     }
 
-     public ShowPointType showPointType;
 
-     public string customizePointName;
 
-     public TimeLineMagicWeaponShowPointSerializtion()
 
-     {
 
-     }
 
- #if !COMBAT_SERVER
 
-     public TimeLineMagicWeaponShowPointSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack,
 
-         TimelineClip timelineClip) : base(groupTrack, timelineClip)
 
-     {
 
-         TimeLineMagicWeaponShowPointAsset tlineMagicWeaponShowPointAsset =
 
-             timelineClip.asset as TimeLineMagicWeaponShowPointAsset;
 
-         if (tlineMagicWeaponShowPointAsset == null)
 
-         {
 
-             return;
 
-         }
 
-         showPointType = tlineMagicWeaponShowPointAsset.showPointType;
 
-         customizePointName = tlineMagicWeaponShowPointAsset.customizePointName;
 
-     }
 
- #endif
 
-     public override TimeLineEventLogicBasic CreateLogic()
 
-     {
 
-         return CObjectPool.Instance.Fetch<TimeLineMagicWeaponShowPointLogic>();
 
-     }
 
- }
 
 
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