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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害
 
-     /// </summary>
 
-     public class S9012 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-             SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos2");
 
-             ActivationTimeLineData("9012",
 
-                 customizePos: new Vector3[] { specialDotInfo.GetWorlPos() });
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData, ISkillFeatures skillFeatures)
 
-         {
 
-             float harmBl = effectValue[0];
 
-             b_1001 b1001 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1001>();
 
-             if (b1001 != null)
 
-             {
 
-                 harmBl += b1001.buffCount * effectValue[1];
 
-             }
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 harmBl);
 
-             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
 
-                 AttType.Skill, triggerData,
 
-                 wuXingType, skillFeatures,
 
-                 HarmType.Default);
 
-         }
 
-     }
 
- }
 
 
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