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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 飞出{0}道巨龙,对敌人照成{1}火系伤害
 
-     /// 如果敌人处于灼痛中对敌人照成胆摄,眩晕敌人2秒
 
-     /// 飞龙数量+1,并对敌人施加1层灼烧
 
-     ///飞龙命中目标后引发天雷,对敌人额外照成100%伤害
 
-     /// </summary>
 
-     public class S1402 : SkillBasic
 
-     {
 
-         private static int[] zdPosIndex = new int[] { 9, 8, 7, 6, 5, 4, 3, 2, 1 };
 
-         protected override void ProUseSkill()
 
-         {
 
-             CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
 
-                 .GetThis<CombatHeroEntity>()
 
-                 .GetMainHotPoin<CombatHeroHitPoint>();
 
-             BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-             currTarget.Add(combatHeroHitPoint);
 
-             ballisticsCount = (int)effectValue[0];
 
-             for (int i = 0; i < effectValue[0]; i++)
 
-             {
 
-                 float x = CombatCalculateTool.Instance.GetOdd(-100, 100);
 
-                 x = (x) / 200;
 
-                 Vector3 pos = new Vector3(x, 0.7f, -2f);
 
-                 pos = CombatHeroEntity.GameObject.transform.TransformPoint(pos);
 
-                 // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo(pos);
 
-                 ActivationTimeLineData("1402_fashe", currTarget: currTarget,
 
-                     customizePos: new Vector3[] { pos }, indexCount: i, startTime: -0.2f * i);
 
-             }
 
-             ActivationTimeLineData("1402");
 
-         }
 
-         protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData, ISkillFeatures skillFeatures)
 
-         {
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 effectValue[1]);
 
-             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
 
-                 AttType.Skill, triggerData, wuXingType, skillFeatures,
 
-                 HarmType.Default);
 
-             if (harmReturnInfo.isHitHero)
 
-             {
 
-                 if (SelfSkillConfig.level > 3)
 
-                 {
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1, this); //试驾灼热
 
-                     targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
 
-                 }
 
-                 if (SelfSkillConfig.level > 1)
 
-                 {
 
-                     b_1005 b1010 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1005>();
 
-                     if (b1010 != null)
 
-                     {
 
-                         int odd = CombatCalculateTool.Instance.GetOdd(0, 100);
 
-                         int currOdd = (int)(b1010.buffCount * effectValue[2]);
 
-                         if (currOdd <= odd)
 
-                         {
 
-                             BuffInfo buffInfo = BuffInfo.GetBuffInfo(10061, effectValue[3], 1, this); //眩晕敌人
 
-                             targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
 
-                         }
 
-                     }
 
-                 }
 
-                 if (SelfSkillConfig.level > 5)
 
-                 {
 
-                     long v2 = CombatCalculateTool.Instance.GetVlaueRatioForLong(
 
-                         CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                         effectValue[4]);
 
-                     CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v2,
 
-                         AttType.Skill, triggerData, wuXingType, skillFeatures,
 
-                         HarmType.Default);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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