| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | 
							- using System.Collections.Generic;
 
- using Fort23.Core;
 
- namespace GameLogic.Combat.Skill.IntensifierEffect
 
- {
 
-     /// <summary>
 
-     /// 技能可以增强的数据
 
-     /// </summary>
 
-     public class SkillIntensifierData : CObject
 
-     {
 
-         public float addHarm;
 
-         public BetterList<IntensifierEffectBasic> currIntensifierEffectBasicList =
 
-             new BetterList<IntensifierEffectBasic>();
 
-         public override void ActiveObj()
 
-         {
 
-         }
 
-         public void AddIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)
 
-         {
 
-             if (currIntensifierEffectBasicList.Contains(intensifierEffectBasic))
 
-             {
 
-                 return;
 
-             }
 
-             currIntensifierEffectBasicList.Add(intensifierEffectBasic);
 
-         }
 
-         public void RemoveIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)
 
-         {
 
-             if (!currIntensifierEffectBasicList.Contains(intensifierEffectBasic))
 
-             {
 
-                 return;
 
-             }
 
-             currIntensifierEffectBasicList.Remove(intensifierEffectBasic);
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             addHarm = 0;
 
-             currIntensifierEffectBasicList.Clear();
 
-         }
 
-     }
 
- }
 
 
  |