BuffConfig.cs 2.9 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Buff.xlsx. SheetName: BuffConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "BuffConfig.json")]
  8. public partial class BuffConfigHolder : ConfigHolder<BuffConfig> {
  9. }
  10. [Serializable]
  11. public struct BuffConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID (id段不再区分debuff和buff)
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///测试用的名字
  19. /// </summary>
  20. public string nameTest;
  21. /// <summary>
  22. ///测试用的描述
  23. /// </summary>
  24. public string decTest;
  25. /// <summary>
  26. ///稀有度 1=初级 2=中级 3=高级 4=传奇
  27. /// </summary>
  28. public int Rare;
  29. /// <summary>
  30. ///对立组
  31. /// </summary>
  32. public int opposite;
  33. /// <summary>
  34. ///图标
  35. /// </summary>
  36. public string icon;
  37. /// <summary>
  38. ///buff名称
  39. /// </summary>
  40. public int buffName;
  41. /// <summary>
  42. ///buff描述
  43. /// </summary>
  44. public int buffEffectDes;
  45. /// <summary>
  46. ///buff组 详细见buff组说明
  47. /// </summary>
  48. public int buffGroup;
  49. /// <summary>
  50. ///叠加个数(超过后不在有新效果)
  51. /// </summary>
  52. public int overlayCount;
  53. /// <summary>
  54. ///效果值
  55. /// </summary>
  56. public float[] effectValue;
  57. /// <summary>
  58. ///衰弱%
  59. /// </summary>
  60. public int graduallyDecrease;
  61. /// <summary>
  62. ///提升战力(百分比)
  63. /// </summary>
  64. public int Power;
  65. /// <summary>
  66. ///计时类型 1.统一计时 2.独自计时
  67. /// </summary>
  68. public int timeType;
  69. /// <summary>
  70. ///受衰弱影响的下标 0=第一个
  71. /// </summary>
  72. public int[] effectIndex;
  73. /// <summary>
  74. ///默认持续时间 -1是永久(技能里可以修改这个值)
  75. /// </summary>
  76. public float buffTime;
  77. /// <summary>
  78. ///1=buff 2=debuff 3=中立
  79. /// </summary>
  80. public int buffType;
  81. /// <summary>
  82. ///0.普通buff 1.进阶buff
  83. /// </summary>
  84. public int attentionType;
  85. /// <summary>
  86. ///驱散类型 1=能驱散 2=不能驱散
  87. /// </summary>
  88. public int dispelType;
  89. /// <summary>
  90. ///是否是控制buff 1=是 0=不是
  91. /// </summary>
  92. public int IsControlBuff;
  93. /// <summary>
  94. ///是否暂停小技能计时 1=是 0=不是
  95. /// </summary>
  96. public int IsStopSmallSkill;
  97. /// <summary>
  98. ///是否隐藏图标 1=是 0=不是
  99. /// </summary>
  100. public int IsHideIcon;
  101. /// <summary>
  102. ///0=无激活条件 1=火属性 2=冰属性 3=雷属性
  103. /// </summary>
  104. public int EnableType;
  105. /// <summary>
  106. ///0=作用自己 1=作用于所有英雄 2=作用于所有敌人 3=作用于所有英雄和敌人
  107. /// </summary>
  108. public int isTeam;
  109. /// <summary>
  110. ///1.课题机制 2.深渊 3.火 4.冰 5.雷 6.初始课题 7.冒险 8.debuff 9.拟态科技
  111. /// </summary>
  112. public int abyssBuffType;
  113. /// <summary>
  114. ///脚本名字
  115. /// </summary>
  116. public string scriptsName;
  117. }
  118. }
  119. // End of Auto Generated Code