SelectFaBaoPanel.cs 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SelectFaBaoPanel")]
  15. public partial class SelectFaBaoPanel : UIPanel
  16. {
  17. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  18. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  19. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  20. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  21. FaBaoWidget currentFaBaoWidget = null;
  22. FaBaoInfo currentFaBaoInfo;
  23. FaBaoInfo selectedFaBaoInfo;
  24. int selectIndex;
  25. private bool isUpGrade = false;
  26. private List<FaBaoInfo> shownFaBaoInfos;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. TitlePanel.ClosePanel();
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() =>
  47. {
  48. UIManager.Instance.HideUIUIPanel(this);
  49. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  50. });
  51. Btn_Change.onClick.AddListener(() =>
  52. {
  53. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  56. return;
  57. }
  58. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  59. currentFaBaoInfo = selectedFaBaoInfo;
  60. selectedFaBaoInfo = null;
  61. CustomInit(selectIndex);
  62. UpdateBjUI(false);
  63. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  64. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  65. });
  66. Btn_UpGrade.onClick.AddListener(() =>
  67. {
  68. if (selectedFaBaoInfo != null)
  69. {
  70. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  71. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  72. {
  73. TipMessagePanel.OpenTipMessagePanel(10338);
  74. return;
  75. }
  76. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  77. {
  78. string jingjie = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  79. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  80. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  81. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337,jingjie) );
  82. return;
  83. }
  84. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  85. {
  86. if (!PlayerManager.Instance.BagController.IsEnough(
  87. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  88. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  89. {
  90. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  91. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  92. return;
  93. }
  94. }
  95. ItemConfig itemConfig =
  96. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  97. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  98. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  99. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  100. {
  101. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  102. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  103. {
  104. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  105. TipMessagePanel.OpenTipMessagePanel("道具不足");
  106. return;
  107. }
  108. }
  109. selectedFaBaoInfo.UpGrade();
  110. UpdateCurrentFaBaoWidget();
  111. UpadaFabaoBag();
  112. UpdateUI(selectedFaBaoInfo);
  113. UpdataGradeUI(true);
  114. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  115. }
  116. });
  117. Btn_PeiYang.onClick.AddListener(() =>
  118. {
  119. isUpGrade = true;
  120. BtnUpGradeRoot.SetActive(true);
  121. BtnChangeRoot.SetActive(false);
  122. UpdataGradeUI(true);
  123. UpdateBjUI(false);
  124. });
  125. Btn_Cancel.onClick.AddListener(() =>
  126. {
  127. isUpGrade = false;
  128. BtnUpGradeRoot.SetActive(false);
  129. BtnChangeRoot.SetActive(true);
  130. UpdataGradeUI(false);
  131. UpdateBjUI(true);
  132. });
  133. }
  134. public async override CTask<bool> AsyncInit(object[] uiData)
  135. {
  136. // await UpadaFabaoBag();
  137. return await base.AsyncInit(uiData);
  138. }
  139. private void UpdataGradeUI(bool isStartUpGrade)
  140. {
  141. if (isStartUpGrade)
  142. {
  143. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  144. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  145. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  146. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  147. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  148. {
  149. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  150. }
  151. Text_NextLv.text = "+1";
  152. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  153. Text_NextLv.color = new Color32(15, 241, 150, 255);
  154. Text_NextPower.color = new Color32(15, 241, 150, 255);
  155. Text_NextLv.gameObject.SetActive(true);
  156. Text_NextPower.gameObject.SetActive(true);
  157. }
  158. else
  159. {
  160. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  161. {
  162. faBaoAttributeWidget.EndUpGrade();
  163. }
  164. Text_NextLv.gameObject.SetActive(false);
  165. Text_NextPower.gameObject.SetActive(false);
  166. }
  167. }
  168. private void UpdateBjUI(bool isBj)
  169. {
  170. if (isBj)
  171. {
  172. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  173. {
  174. if (currentFaBaoInfo == null ||
  175. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  176. {
  177. Text_NextLv.gameObject.SetActive(true);
  178. Text_NextLv.text =
  179. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  180. Text_NextLv.color = new Color32(15, 241, 150, 255);
  181. // Icon_LvBj.icon_name = "dec_fbjia";
  182. }
  183. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  184. {
  185. Text_NextLv.text =
  186. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  187. Text_NextLv.color = new Color32(235, 110, 109, 255);
  188. Text_NextLv.gameObject.SetActive(true);
  189. // Icon_LvBj.icon_name = "dec_fbjian";
  190. }
  191. else
  192. {
  193. Text_NextLv.gameObject.SetActive(false);
  194. }
  195. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  196. {
  197. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  198. Text_NextPower.color = new Color32(15, 241, 150, 255);
  199. Text_NextPower.gameObject.SetActive(true);
  200. // Icon_PowrBj.icon_name = "dec_bjia";
  201. }
  202. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  203. {
  204. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  205. Text_NextPower.color = new Color32(235, 110, 109, 255);
  206. Text_NextPower.gameObject.SetActive(true);
  207. // Icon_PowrBj.icon_name = "dec_fbjian";
  208. }
  209. else
  210. {
  211. Text_NextPower.gameObject.SetActive(false);
  212. }
  213. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  214. {
  215. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  216. }
  217. }
  218. else
  219. {
  220. Text_NextPower.gameObject.SetActive(false);
  221. Text_NextLv.gameObject.SetActive(false);
  222. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  223. {
  224. faBaoAttributeWidget.EndBj();
  225. }
  226. }
  227. }
  228. else
  229. {
  230. Icon_LvBj.gameObject.SetActive(false);
  231. Icon_PowrBj.gameObject.SetActive(false);
  232. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  233. {
  234. faBaoAttributeWidget.EndBj();
  235. }
  236. }
  237. }
  238. private async CTask UpadaFabaoBag()
  239. {
  240. foreach (var faBaoAttributeWidget in faBaoWidgets)
  241. {
  242. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  243. }
  244. faBaoWidgets.Clear();
  245. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  246. shownFaBaoInfos.Sort((l, r) =>
  247. {
  248. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  249. {
  250. return -1;
  251. }
  252. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  253. {
  254. return 1;
  255. }
  256. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  257. });
  258. if (shownFaBaoInfos.Count > 0)
  259. {
  260. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  261. {
  262. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  263. {
  264. continue;
  265. }
  266. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  267. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  268. faBaoWidget.OnClick = OnClick;
  269. faBaoWidgets.Add(faBaoWidget);
  270. }
  271. NoFaBagRoot.gameObject.SetActive(false);
  272. }
  273. else
  274. {
  275. NoFaBagRoot.gameObject.SetActive(true);
  276. }
  277. }
  278. private async void OnClick(ItemWidgetBasic obj)
  279. {
  280. FaBaoWidget faBao = obj as FaBaoWidget;
  281. selectedFaBaoInfo = faBao.faoInfo;
  282. Btn_Change.gameObject.SetActive(true);
  283. Btn_PeiYang.gameObject.SetActive(true);
  284. await UpdateUI(selectedFaBaoInfo);
  285. FaBaoInfoRoot.SetActive(true);
  286. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  287. if (!isUpGrade)
  288. {
  289. UpdateBjUI(true);
  290. }
  291. SetSelectIcon(faBao.SelectRoot);
  292. }
  293. private void SetSelectIcon(Transform root)
  294. {
  295. if (root != null)
  296. {
  297. Icon_Select.transform.SetParent(root.transform, false);
  298. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  299. Icon_Select.gameObject.SetActive(true);
  300. }
  301. else
  302. {
  303. Icon_Select.transform.SetParent(transform, false);
  304. Icon_Select.gameObject.SetActive(false);
  305. }
  306. }
  307. public async void CustomInit(int selectIndex)
  308. {
  309. this.selectIndex = selectIndex;
  310. BtnUpGradeRoot.SetActive(false);
  311. BtnChangeRoot.SetActive(true);
  312. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  313. selectedFaBaoInfo = currentFaBaoInfo;
  314. UpdateUI(selectedFaBaoInfo);
  315. UpadaFabaoBag();
  316. await UpdateCurrentFaBaoWidget();
  317. if (currentFaBaoWidget != null)
  318. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  319. }
  320. private async CTask UpdateCurrentFaBaoWidget()
  321. {
  322. if (currentFaBaoInfo != null)
  323. {
  324. if (currentFaBaoWidget == null)
  325. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  326. currentFaBaoWidget.OnClick = OnClick;
  327. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  328. equipTipsRoot.gameObject.SetActive(true);
  329. }
  330. else
  331. {
  332. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  333. equipTipsRoot.gameObject.SetActive(false);
  334. }
  335. }
  336. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  337. {
  338. if (faBaoInfo != null)
  339. {
  340. FaBaoInfoRoot.SetActive(true);
  341. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  342. if (faBaoInfo.FaBaoData.useIndex != -1)
  343. {
  344. Btn_Change.gameObject.SetActive(false);
  345. // Btn_Change.transform.Gray(true);
  346. }
  347. else
  348. {
  349. Btn_Change.gameObject.SetActive(true);
  350. // Btn_Change.transform.RecoverColor();
  351. }
  352. Btn_PeiYang.gameObject.SetActive(true);
  353. //Btn_Change.gameObject.SetActive(true);
  354. await UpdateFaBaoUI(faBaoInfo);
  355. }
  356. else
  357. {
  358. FaBaoInfoRoot.SetActive(false);
  359. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  360. Btn_Change.gameObject.SetActive(false);
  361. Btn_PeiYang.gameObject.SetActive(false);
  362. }
  363. }
  364. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  365. {
  366. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  367. {
  368. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  369. faBaoInfo.FabaoPowerupConfig.ID;
  370. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  371. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  372. faBaoInfo.effectValue);
  373. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  374. {
  375. Text_UpGrade.gameObject.SetActive(false);
  376. ItemRoot.gameObject.SetActive(false);
  377. Text_ManTips.gameObject.SetActive(true);
  378. }
  379. else
  380. {
  381. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  382. _faBaoData.id = faBaoInfo.FaBaoData.id;
  383. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  384. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  385. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  386. //tupo
  387. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  388. {
  389. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  390. }
  391. else
  392. {
  393. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  394. }
  395. Text_UpGrade.gameObject.SetActive(true);
  396. ItemRoot.gameObject.SetActive(true);
  397. Text_ManTips.gameObject.SetActive(false);
  398. }
  399. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  400. switch (faBaoInfo.FabaoConfig.magicAttribute)
  401. {
  402. case 1:
  403. Icon_Attribute.icon_name = "dec_jin2";
  404. break;
  405. case 2:
  406. Icon_Attribute.icon_name = "dec_mu2";
  407. break;
  408. case 4:
  409. Icon_Attribute.icon_name = "dec_shui2";
  410. break;
  411. case 8:
  412. Icon_Attribute.icon_name = "dec_huo2";
  413. break;
  414. case 16:
  415. Icon_Attribute.icon_name = "dec_tu2";
  416. break;
  417. }
  418. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  419. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  420. await cts.WaitAll();
  421. }
  422. }
  423. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  424. {
  425. foreach (var itemWidgetType1 in itemWidgetType1s)
  426. {
  427. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  428. }
  429. itemWidgetType1s.Clear();
  430. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  431. {
  432. ItemWidgetType1 itemWidgetType1 =
  433. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  434. ItemRoot);
  435. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  436. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  437. itemWidgetType1s.Add(itemWidgetType1);
  438. }
  439. ItemConfig itemConfig =
  440. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  441. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  442. //大突破需要消耗对应的法宝碎片
  443. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  444. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  445. {
  446. ItemWidgetType1 itemWidgetType1 =
  447. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  448. ItemRoot);
  449. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  450. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  451. itemWidgetType1s.Add(itemWidgetType1);
  452. }
  453. }
  454. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  455. {
  456. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  457. {
  458. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  459. }
  460. faBaoSkillWidgets.Clear();
  461. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  462. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  463. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  464. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  465. foreach (var powerupConfigse in fanappower)
  466. {
  467. if (powerupConfigse.config.ID == 1)
  468. {
  469. continue;
  470. }
  471. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  472. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  473. faBaoData.level = powerupConfigse.config.ID;
  474. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  475. FaBaoSkillWidget faBaoSkillWidget =
  476. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  477. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  478. faBaoSkillWidgets.Add(faBaoSkillWidget);
  479. }
  480. }
  481. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  482. {
  483. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  484. {
  485. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  486. }
  487. faBaoAttributeWidgets.Clear();
  488. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  489. {
  490. FaBaoAttributeWidget faBaoAttributeWidget =
  491. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  492. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  493. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  494. }
  495. }
  496. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  497. {
  498. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  499. selectFaBaoPanel.CustomInit(selectIndex);
  500. return selectFaBaoPanel;
  501. }
  502. public async override CTask Close()
  503. {
  504. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  505. {
  506. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  507. }
  508. faBaoAttributeWidgets.Clear();
  509. foreach (var faBaoAttributeWidget in faBaoWidgets)
  510. {
  511. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  512. }
  513. faBaoWidgets.Clear();
  514. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  515. {
  516. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  517. }
  518. faBaoSkillWidgets.Clear();
  519. foreach (var itemWidgetType1 in itemWidgetType1s)
  520. {
  521. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  522. }
  523. itemWidgetType1s.Clear();
  524. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  525. UpdataGradeUI(false);
  526. UpdateBjUI(false);
  527. currentFaBaoWidget = null;
  528. BtnUpGradeRoot.SetActive(false);
  529. BtnChangeRoot.SetActive(true);
  530. currentFaBaoInfo = null;
  531. selectedFaBaoInfo = null;
  532. SetSelectIcon(null);
  533. await base.Close();
  534. }
  535. }
  536. }