MainHeroPanel.cs 9.1 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "MainHeroPanel")]
  14. public partial class MainHeroPanel : UIPanel
  15. {
  16. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  17. private GameObjectPool modelObj;
  18. private void Init()
  19. {
  20. isAddStack = true;
  21. IsShowAppBar = true;
  22. }
  23. protected override void AddEvent()
  24. {
  25. }
  26. protected override void DelEvent()
  27. {
  28. }
  29. public override CTask GetFocus()
  30. {
  31. TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
  32. AppBarPanel.OpenPanel(this);
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. // TitlePanel.ClosePanel();
  38. // AppBarPanel.ClosePanel();
  39. return base.LoseFocus();
  40. }
  41. private HeroInfo heroInfo;
  42. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  46. Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
  47. }
  48. private async CTask CreatHero()
  49. {
  50. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  51. modelObj.own.transform.parent = CameraRoot;
  52. modelObj.own.transform.localEulerAngles = new Vector3(0, 167.575f, 0.118f);
  53. modelObj.own.transform.localPosition = new Vector3(-4, -211, 1482);
  54. modelObj.own.transform.localScale = Vector3.one * 330;
  55. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  56. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  57. int max = modelAnimComponent.Transitions.Library.Count;
  58. for (int i = 0; i < max; i++)
  59. {
  60. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  61. out TransitionModifierGroup transition))
  62. {
  63. var modelIdleClip = transition.Transition as TransitionAsset;
  64. if (modelIdleClip != null && modelIdleClip.name == "idle")
  65. {
  66. modelAnimComponent.Play(modelIdleClip);
  67. break;
  68. }
  69. }
  70. }
  71. }
  72. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  73. {
  74. if (obj == null || obj.layer == newLayer) return;
  75. // 修改当前对象的 Layer
  76. obj.layer = newLayer;
  77. // 遍历所有子对象,递归修改
  78. foreach (Transform child in obj.transform)
  79. {
  80. ChangeLayerRecursively(child.gameObject, newLayer);
  81. }
  82. }
  83. public override CTask<bool> AsyncInit(object[] uiData)
  84. {
  85. CreatHero();
  86. return base.AsyncInit(uiData);
  87. }
  88. public async void CustomInit()
  89. {
  90. for (int i = 0; i < 4; i++)
  91. {
  92. BtnFaBaoWidget btnFaBaoWidget =
  93. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  94. btnFaBaoWidget.CustomInit(i);
  95. btnFaBaoWidget.OnClick = OnClick;
  96. btnFaBaoWidgets.Add(btnFaBaoWidget);
  97. }
  98. heroInfo = PlayerManager.Instance.myHero;
  99. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  100. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
  101. HeroAttributeWidgets.Add(heroAttributeWidget);
  102. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  103. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
  104. HeroAttributeWidgets.Add(heroAttributeWidget);
  105. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  106. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
  107. HeroAttributeWidgets.Add(heroAttributeWidget);
  108. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  109. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  110. HeroAttributeWidgets.Add(heroAttributeWidget);
  111. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  112. heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal.ToString()));
  113. HeroAttributeWidgets.Add(heroAttributeWidget);
  114. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  115. heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood.ToString()));
  116. HeroAttributeWidgets.Add(heroAttributeWidget);
  117. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  118. heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water.ToString()));
  119. HeroAttributeWidgets.Add(heroAttributeWidget);
  120. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  121. heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire.ToString()));
  122. HeroAttributeWidgets.Add(heroAttributeWidget);
  123. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  124. heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth.ToString()));
  125. HeroAttributeWidgets.Add(heroAttributeWidget);
  126. }
  127. private async void OnClick(ItemWidgetBasic obj)
  128. {
  129. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  130. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  131. {
  132. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  133. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  134. {
  135. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  136. {
  137. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10331,LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0])+LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1])+LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])));
  138. return;
  139. }
  140. }
  141. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  142. return;
  143. }
  144. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  145. await selectFaBaoPanel.UIClosed();
  146. foreach (var b in btnFaBaoWidgets)
  147. {
  148. b.CustomInit(b.index);
  149. }
  150. }
  151. public async static CTask<MainHeroPanel> OpenPanel()
  152. {
  153. MainHeroPanel mainHeroPanel = await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null,isFullUI: true);
  154. mainHeroPanel.CustomInit();
  155. return mainHeroPanel;
  156. }
  157. public async override CTask Close()
  158. {
  159. UIManager.Instance.DormancyGComponent(modelObj);
  160. modelObj = null;
  161. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  162. {
  163. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  164. }
  165. btnFaBaoWidgets.Clear();
  166. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  167. {
  168. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  169. }
  170. HeroAttributeWidgets.Clear();
  171. await base.Close();
  172. }
  173. }
  174. }