DialoguePanel.cs 16 KB

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  1. using System.Text;
  2. using Common.Utility.CombatEvent;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Fort23.Core;
  11. using GameLogic.Bag;
  12. using GameLogic.Player;
  13. using UnityEngine.UI;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "DialoguePanel")]
  17. public partial class DialoguePanel : UIPanel
  18. {
  19. private int[] dialogueMessaga;
  20. private ShowDialogueEventData.MessageShowType messageShowType;
  21. private Action<int?> finish;
  22. private int index;
  23. private char[] _currShowMessage;
  24. private float _showTime = 0.03f;
  25. private float _currShowTime = 0;
  26. protected StringBuilder _sb = new StringBuilder();
  27. private int _currShowIndex;
  28. private bool _isUpdate;
  29. private bool _isShowNextButton;
  30. private string[] showIconName;
  31. private EventLinkConfig eventConditionConfig;
  32. private bool _skipTyping;
  33. private bool _isShowingOptions;
  34. private AccountFileInfo.EventList CurrentEventList;
  35. private AccountFileInfo.EventLinkData _eventLinkData;
  36. private int type;
  37. private Text showText;
  38. private GameObject shownextIcon;
  39. private bool isOver;
  40. public static async CTask OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  41. ShowDialogueEventData.MessageShowType messageShowType,
  42. Action<int?> finish)
  43. {
  44. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  45. dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
  46. }
  47. public static async void OpenDialoguePanel(int[] LanID, string[] icon,
  48. ShowDialogueEventData.MessageShowType messageShowType,
  49. Action<int?> finish)
  50. {
  51. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  52. dialoguePanel.ShowPanel(LanID, icon, messageShowType, finish);
  53. }
  54. public override CTask Show()
  55. {
  56. EventManager.Instance.Dispatch(CustomEventType.DialoguePanelOpen,null);
  57. return base.Show();
  58. }
  59. private void Init()
  60. {
  61. isAddStack = false;
  62. _skipTyping = false;
  63. _isShowingOptions = false;
  64. }
  65. protected override void AddEvent()
  66. {
  67. }
  68. protected override void DelEvent()
  69. {
  70. }
  71. public override void AddButtonEvent()
  72. {
  73. nextButton.onClick.AddListener(NextShow);
  74. Btn_Cancel.onClick.AddListener(() =>
  75. {
  76. UIManager.Instance.HideUIUIPanel(this);
  77. finish?.Invoke(-1);
  78. });
  79. }
  80. private void SkipTyping()
  81. {
  82. _skipTyping = true;
  83. if (_isUpdate)
  84. {
  85. _sb.Clear();
  86. _sb.Append(_currShowMessage);
  87. showText.text = _sb.ToString();
  88. _currShowIndex = _currShowMessage.Length;
  89. _isUpdate = false;
  90. ShowNextIcon();
  91. if (index >= dialogueMessaga.Length)
  92. {
  93. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  94. {
  95. ShowOptions();
  96. }
  97. }
  98. }
  99. }
  100. private void NextShow()
  101. {
  102. if (eventConditionConfig.optionType == 1 && _isShowingOptions)
  103. return;
  104. if (_isUpdate)
  105. {
  106. SkipTyping();
  107. }
  108. else
  109. {
  110. StartShowMassge();
  111. }
  112. }
  113. public void ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  114. ShowDialogueEventData.MessageShowType messageShowType,
  115. Action<int?> finish)
  116. {
  117. this.CurrentEventList = CurrentEventList;
  118. eventConditionConfig = ConfigComponent.Instance.Get<EventLinkConfig>(id);
  119. _eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == id);
  120. showIconName = icon;
  121. this.dialogueMessaga = eventConditionConfig.LanID;
  122. this.messageShowType = messageShowType;
  123. this.finish = finish;
  124. index = 0;
  125. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  126. if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  127. {
  128. DialgueType1.gameObject.SetActive(true);
  129. DialgueType2.gameObject.SetActive(false);
  130. DialgueType3.gameObject.SetActive(false);
  131. showText = message;
  132. shownextIcon = nextIcon;
  133. }
  134. else if (eventConditionConfig.DialogueType == 2)
  135. {
  136. DialgueType1.gameObject.SetActive(false);
  137. DialgueType3.gameObject.SetActive(false);
  138. DialgueType2.gameObject.SetActive(true);
  139. showText = message2;
  140. shownextIcon = nextIcon2;
  141. }
  142. else if (eventConditionConfig.DialogueType == 3)
  143. {
  144. DialgueType1.gameObject.SetActive(false);
  145. DialgueType2.gameObject.SetActive(false);
  146. DialgueType3.gameObject.SetActive(true);
  147. showText = message3;
  148. shownextIcon = nextIcon3;
  149. }
  150. if (eventConditionConfig.NPCID == 100)
  151. {
  152. DialgueType1.GetComponent<CustomStateController>().ChangeState(0);
  153. // if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  154. // {
  155. //
  156. // }
  157. Text_Name1.text = PlayerManager.Instance.PlayerName;
  158. PLayerNameRoot.SetActive(true);
  159. }
  160. else if (eventConditionConfig.NPCID == 0)
  161. {
  162. PLayerNameRoot.SetActive(false);
  163. }
  164. else
  165. {
  166. DialgueType1.GetComponent<CustomStateController>().ChangeState(1);
  167. PLayerNameRoot.SetActive(true);
  168. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  169. Text_Name2.text = LanguageManager.Instance.Text(eventNpc.name);
  170. }
  171. StartShowMassge();
  172. }
  173. public void ShowPanel(int[] LanID, string[] icon,
  174. ShowDialogueEventData.MessageShowType messageShowType,
  175. Action<int?> finish)
  176. {
  177. showIconName = icon;
  178. this.dialogueMessaga = LanID;
  179. this.messageShowType = messageShowType;
  180. this.finish = finish;
  181. index = 0;
  182. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  183. StartShowMassge();
  184. }
  185. private async void StartShowMassge()
  186. {
  187. if (isOver)
  188. return;
  189. icon.gameObject.SetActive(false);
  190. if (eventConditionConfig.NPCID != 100 && eventConditionConfig.NPCID != 0)
  191. {
  192. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  193. icon.onSpriteAlter = () =>
  194. {
  195. icon.SetNativeSize();
  196. icon.gameObject.SetActive(true);
  197. };
  198. icon.icon_name = eventNpc.icon;
  199. }
  200. Btn_Bag.gameObject.SetActive(false);
  201. if (index >= dialogueMessaga.Length)
  202. {
  203. isOver = true;
  204. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  205. {
  206. ShowOptions();
  207. }
  208. // 所有句子显示完成,检查是否有选项
  209. if (eventConditionConfig.ID != 0 && eventConditionConfig.optionType == 1 && !_isShowingOptions)
  210. {
  211. // ShowOptions();
  212. }
  213. else
  214. {
  215. if (eventConditionConfig.ID != 0 && _eventLinkData != null && _eventLinkData.eventConditions.Count > 0)
  216. {
  217. foreach (var eventConditionData in _eventLinkData.eventConditions)
  218. {
  219. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  220. {
  221. TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  222. return;
  223. }
  224. }
  225. }
  226. if (eventConditionConfig.optionType == 3)
  227. {
  228. Btn_Bag.gameObject.SetActive(true);
  229. List<ItemInfo> itemInfos = new List<ItemInfo>();
  230. for (var i = 0; i < eventConditionConfig.PrizeIDs.Length; i++)
  231. {
  232. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConditionConfig.PrizeIDs[i]);
  233. if (dropConfig.dropType == 3)
  234. {
  235. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConditionConfig.PrizeNums[i]);
  236. itemInfos.Add(itemInfo);
  237. }
  238. else
  239. {
  240. List<ItemInfo> items = DropManager.Instance.DropItem(eventConditionConfig.PrizeIDs[i]);
  241. itemInfos.AddRange(items);
  242. }
  243. }
  244. ShowItemMoveToTargetPanel showItemMoveToTargetUiPane = UIManager.Instance.GetComponent<ShowItemMoveToTargetPanel>();
  245. Vector3 target = showItemMoveToTargetUiPane.transform.worldToLocalMatrix * Btn_Bag.transform.position;
  246. Vector3 startPos = showItemMoveToTargetUiPane.transform.worldToLocalMatrix * StartPos.transform.position;
  247. int maxCount = 1;
  248. foreach (var itemInfo in itemInfos)
  249. {
  250. int addValue = (int)itemInfo.count.Value / maxCount;
  251. int finishVale = (int)itemInfo.count.Value % maxCount;
  252. // ItemInfo i = itemInfo;
  253. showItemMoveToTargetUiPane.ShowPanel(startPos, target, maxCount, itemInfo.config.icon, CombatItemShowEventData.ShowType.HeroExp, (imageMove) =>
  254. {
  255. int currAddValue = addValue;
  256. if (imageMove.GroupIndex == maxCount - 1)
  257. {
  258. currAddValue += finishVale;
  259. }
  260. });
  261. }
  262. await TimerComponent.Instance.WaitAsync(2000);
  263. }
  264. // 无选项,关闭面板,返回 null
  265. UIManager.Instance.HideUIUIPanel(this);
  266. finish?.Invoke(null);
  267. }
  268. return;
  269. }
  270. _isShowNextButton = false;
  271. shownextIcon.SetActive(false);
  272. string m = LanguageManager.Instance.Text(dialogueMessaga[index],PlayerManager.Instance.PlayerName);
  273. // if (showIconName != null && index < showIconName.Length)
  274. // {
  275. // icon.icon_name = showIconName[index];
  276. // }
  277. index++;
  278. switch (messageShowType)
  279. {
  280. case ShowDialogueEventData.MessageShowType.Default:
  281. showText.text = m;
  282. ShowNextIcon();
  283. break;
  284. case ShowDialogueEventData.MessageShowType.Verbatim:
  285. _sb.Clear();
  286. _currShowMessage = m.ToCharArray();
  287. _sb.Append(_currShowMessage[0]);
  288. showText.text = _sb.ToString();
  289. _isUpdate = true;
  290. _currShowIndex = 1;
  291. _skipTyping = false;
  292. break;
  293. }
  294. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  295. }
  296. private async void ShowOptions()
  297. {
  298. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  299. _isShowingOptions = true;
  300. if (eventConditionConfig.optionType == 1 && eventConditionConfig.optionPara1 != null)
  301. {
  302. OptionMarsk.SetActive(true);
  303. for (var i = 0; i < eventConditionConfig.optionPara1.Length; i++)
  304. {
  305. DialogueOptionWidget dialogueOptionWidget =
  306. await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
  307. dialogueOptionWidget.CustomInit(i, CurrentEventList, eventConditionConfig.optionPara1[i], eventConditionConfig.ID, SelectOption);
  308. }
  309. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  310. }
  311. }
  312. private async void SelectOption(DialogueOptionWidget obj)
  313. {
  314. if (!EventSystemManager.Instance.CeekEventGroupComplete(obj.eventLinkData.eventConditions))
  315. {
  316. bool isOk = await EventTipsPanel.OpenPanel(obj.eventLinkData);
  317. if (isOk)
  318. {
  319. UIManager.Instance.HideUIUIPanel(this);
  320. finish?.Invoke(-1);
  321. }
  322. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(selectedOptionID));
  323. return;
  324. }
  325. OptionMarsk.SetActive(false);
  326. int selectedOptionID = obj.eventConditionConfig.ID;
  327. UIManager.Instance.HideUIUIPanel(this);
  328. finish?.Invoke(selectedOptionID);
  329. }
  330. private void ShowNextIcon()
  331. {
  332. shownextIcon.SetActive(true);
  333. _isShowNextButton = true;
  334. }
  335. public override void Hide()
  336. {
  337. base.Hide();
  338. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  339. }
  340. public void Update()
  341. {
  342. // if (EventSystemManager.Instance.isOpenUi && eventConditionConfig.ID != 0)
  343. // return;
  344. if (!_isUpdate) return;
  345. if (messageShowType == ShowDialogueEventData.MessageShowType.Verbatim)
  346. {
  347. if (_currShowIndex >= _currShowMessage.Length)
  348. {
  349. _isUpdate = false;
  350. ShowNextIcon();
  351. if (index >= dialogueMessaga.Length)
  352. {
  353. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  354. {
  355. ShowOptions();
  356. }
  357. }
  358. return;
  359. }
  360. _currShowTime += Time.deltaTime;
  361. if (_currShowTime > _showTime)
  362. {
  363. _currShowTime -= _showTime;
  364. _sb.Append(_currShowMessage[_currShowIndex]);
  365. _currShowIndex++;
  366. showText.text = _sb.ToString();
  367. }
  368. }
  369. }
  370. public async override CTask Close()
  371. {
  372. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  373. _isShowingOptions = false;
  374. _skipTyping = false;
  375. index = 0;
  376. eventConditionConfig = default;
  377. _eventLinkData = null;
  378. CurrentEventList = null;
  379. _currShowMessage = null;
  380. dialogueMessaga = null;
  381. // DialgueType1.gameObject.SetActive(false);
  382. // DialgueType2.gameObject.SetActive(false);
  383. // OptionMarsk.SetActive(false);
  384. isOver = false;
  385. await base.Close();
  386. }
  387. }
  388. }