| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | using UnityEngine;using UnityEngine.Playables;namespace UnityUIPlayables{    public class AnimationMixerBehaviour<TBinding, TValueMixer, TAnimationBehaviour> : PlayableBehaviour        where TValueMixer : AnimationMixer<TBinding, TAnimationBehaviour>, new()        where TBinding : class        where TAnimationBehaviour : AnimationBehaviour, new()    {        private TValueMixer _mixer = new TValueMixer();        public override void ProcessFrame(Playable playable, FrameData info, object playerData)        {            if (!(playerData is TBinding binding))            {                return;            }            var inputCount = playable.GetInputCount();            var mixer = new TValueMixer();            mixer.SetupFrame(binding);            for (var i = 0; i < inputCount; i++)            {                var playableInput = (ScriptPlayable<TAnimationBehaviour>) playable.GetInput(i);                var behaviour = playableInput.GetBehaviour();                var inputWeight = playable.GetInputWeight(i);                var time = (float) playableInput.GetTime();                var duration = (float) playableInput.GetDuration();                var progress = behaviour.EvaluateCurve(time, duration);                                if (inputWeight == 0)                {                    continue;                }                mixer.Blend(behaviour, inputWeight, progress);            }            mixer.ApplyFrame();        }    }}
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