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							- using UnityEngine.UI;
 
- namespace UnityUIPlayables
 
- {
 
-     public class GraphicAnimationMixer : AnimationMixer<Graphic, GraphicAnimationBehaviour>
 
-     {
 
-         private readonly GraphicColorMixer _colorMixer = new GraphicColorMixer();
 
-         public override void SetupFrame(Graphic binding)
 
-         {
 
-             base.SetupFrame(binding);
 
-             _colorMixer.SetupFrame();
 
-         }
 
-         public override void Blend(GraphicAnimationBehaviour behaviour, float inputWeight, float progress)
 
-         {
 
-             // Color
 
-             _colorMixer.Blend(behaviour.StartValue.Color, behaviour.EndValue.Color, inputWeight, progress);
 
-         }
 
-         public override void ApplyFrame()
 
-         {
 
-             _colorMixer.ApplyFrame(Binding);
 
-         }
 
-     }
 
- }
 
 
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