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							- using System;
 
- namespace LitMotion
 
- {
 
-     /// <summary>
 
-     /// Options for shake motion.
 
-     /// </summary>
 
-     public struct ShakeOptions : IEquatable<ShakeOptions>, IMotionOptions
 
-     {
 
-         public int Frequency;
 
-         public float DampingRatio;
 
-         public Unity.Mathematics.Random RandomState;
 
-         public static ShakeOptions Default
 
-         {
 
-             get
 
-             {
 
-                 return new ShakeOptions()
 
-                 {
 
-                     Frequency = 10,
 
-                     DampingRatio = 1f
 
-                 };
 
-             }
 
-         }
 
-         public readonly bool Equals(ShakeOptions other)
 
-         {
 
-             return other.Frequency == Frequency &&
 
-                 other.DampingRatio == DampingRatio &&
 
-                 other.RandomState.state == RandomState.state;
 
-         }
 
-         public override readonly bool Equals(object obj)
 
-         {
 
-             if (obj is ShakeOptions options) return Equals(options);
 
-             return false;
 
-         }
 
-         public override readonly int GetHashCode()
 
-         {
 
-             return HashCode.Combine(Frequency, DampingRatio, RandomState);
 
-         }
 
-     }
 
- }
 
 
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