| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 | using UnityEngine;using LitMotion.Adapters;namespace LitMotion{    /// <summary>    /// The main class of the LitMotion library that creates and configures motion.    /// </summary>    public static partial class LMotion    {        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<float, NoOptions, FloatMotionAdapter> Create(float from, float to, float duration) => Create<float, NoOptions, FloatMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<double, NoOptions, DoubleMotionAdapter> Create(double from, double to, float duration) => Create<double, NoOptions, DoubleMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<int, IntegerOptions, IntMotionAdapter> Create(int from, int to, float duration) => Create<int, IntegerOptions, IntMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<long, IntegerOptions, LongMotionAdapter> Create(long from, long to, float duration) => Create<long, IntegerOptions, LongMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<Vector2, NoOptions, Vector2MotionAdapter> Create(Vector2 from, Vector2 to, float duration) => Create<Vector2, NoOptions, Vector2MotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<Vector3, NoOptions, Vector3MotionAdapter> Create(Vector3 from, Vector3 to, float duration) => Create<Vector3, NoOptions, Vector3MotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<Vector4, NoOptions, Vector4MotionAdapter> Create(Vector4 from, Vector4 to, float duration) => Create<Vector4, NoOptions, Vector4MotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<Quaternion, NoOptions, QuaternionMotionAdapter> Create(Quaternion from, Quaternion to, float duration) => Create<Quaternion, NoOptions, QuaternionMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<Color, NoOptions, ColorMotionAdapter> Create(Color from, Color to, float duration) => Create<Color, NoOptions, ColorMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<Rect, NoOptions, RectMotionAdapter> Create(Rect from, Rect to, float duration) => Create<Rect, NoOptions, RectMotionAdapter>(from, to, duration);        /// <summary>        /// Create a builder for building motion.        /// </summary>        /// <typeparam name="TValue">The type of value to animate</typeparam>        /// <typeparam name="TOptions">The type of special parameters given to the motion entity</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="from">Start value</param>        /// <param name="to">End value</param>        /// <param name="duration">Duration</param>        /// <returns>Created motion builder</returns>        public static MotionBuilder<TValue, TOptions, TAdapter> Create<TValue, TOptions, TAdapter>(in TValue from, in TValue to, float duration)            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            var buffer = MotionBuilderBuffer<TValue, TOptions>.Rent();            buffer.Data.StartValue = from;            buffer.Data.EndValue = to;            buffer.Data.Core.Duration = duration;            return new MotionBuilder<TValue, TOptions, TAdapter>(buffer);        }    }}
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