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							- using UnityEngine;
 
- namespace LitMotion.Extensions
 
- {
 
-     /// <summary>
 
-     /// Provides binding extension methods for SpriteRenderer.
 
-     /// </summary>
 
-     public static class LitMotionSpriteRendererExtensions
 
-     {
 
-         /// <summary>
 
-         /// Create a motion data and bind it to SpriteRenderer.color
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
 
-         {
 
-             Error.IsNull(spriteRenderer);
 
-             return builder.BindWithState(spriteRenderer, static (x, m) =>
 
-             {
 
-                 m.color = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to SpriteRenderer.color.r
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(spriteRenderer);
 
-             return builder.BindWithState(spriteRenderer, static (x, m) =>
 
-             {
 
-                 var c = m.color;
 
-                 c.r = x;
 
-                 m.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to SpriteRenderer.color.g
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(spriteRenderer);
 
-             return builder.BindWithState(spriteRenderer, static (x, m) =>
 
-             {
 
-                 var c = m.color;
 
-                 c.g = x;
 
-                 m.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to SpriteRenderer.color.b
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(spriteRenderer);
 
-             return builder.BindWithState(spriteRenderer, static (x, m) =>
 
-             {
 
-                 var c = m.color;
 
-                 c.b = x;
 
-                 m.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to SpriteRenderer.color.a
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(spriteRenderer);
 
-             return builder.BindWithState(spriteRenderer, static (x, m) =>
 
-             {
 
-                 var c = m.color;
 
-                 c.a = x;
 
-                 m.color = c;
 
-             });
 
-         }
 
-     }
 
- }
 
 
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