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							- using UnityEngine;
 
- namespace LitMotion.Extensions
 
- {
 
-     /// <summary>
 
-     /// Provides binding extension methods for Material.
 
-     /// </summary>
 
-     public static class LitMotionMaterialExtensions
 
-     {
 
-         /// <summary>
 
-         /// Create a motion data and bind it to a material property.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToMaterialFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Material material, string name)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(material);
 
-             return builder.BindWithState(material, name, static (x, m, n) =>
 
-             {
 
-                 m.SetFloat(n, x);
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to a material property.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToMaterialFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Material material, int nameID)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(material);
 
-             return builder.BindWithState(material, (x, m) =>
 
-             {
 
-                 m.SetFloat(nameID, x);
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to a material property.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToMaterialInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Material material, string name)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
 
-         {
 
-             Error.IsNull(material);
 
-             return builder.BindWithState(material, name, static (x, m, n) =>
 
-             {
 
-                 m.SetInteger(n, x);
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to a material property.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToMaterialInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Material material, int nameID)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
 
-         {
 
-             Error.IsNull(material);
 
-             return builder.BindWithState(material, (x, m) =>
 
-             {
 
-                 m.SetInteger(nameID, x);
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to a material property.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToMaterialColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Material material, string name)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
 
-         {
 
-             Error.IsNull(material);
 
-             return builder.BindWithState(material, name, static (x, m, n) =>
 
-             {
 
-                 m.SetColor(n, x);
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to a material property.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToMaterialColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Material material, int nameID)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
 
-         {
 
-             Error.IsNull(material);
 
-             return builder.BindWithState(material, (x, m) =>
 
-             {
 
-                 m.SetColor(nameID, x);
 
-             });
 
-         }
 
-     }
 
- }
 
 
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