| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | 
							- #if LITMOTION_SUPPORT_UNITY_AUDIO
 
- using UnityEngine;
 
- using UnityEngine.Audio;
 
- namespace LitMotion.Extensions
 
- {
 
-     /// <summary>
 
-     /// Provides binding extension methods for AudioSource and AudioMixer.
 
-     /// </summary>
 
-     public static class LitMotionAudioExtensions
 
-     {
 
-         /// <summary>
 
-         /// Create a motion data and bind it to AudioSource.volume
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToVolume<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, AudioSource audioSource)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(audioSource);
 
-             return builder.BindWithState(audioSource, static (x, target) =>
 
-             {
 
-                 target.volume = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to AudioSource.pitch
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToPitch<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, AudioSource audioSource)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(audioSource);
 
-             return builder.BindWithState(audioSource, static (x, target) =>
 
-             {
 
-                 target.pitch = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to AudioMixer exposed parameter.
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToAudioMixerFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, AudioMixer audioMixer, string name)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(audioMixer);
 
-             return builder.BindWithState(audioMixer, name, static (x, target, n) =>
 
-             {
 
-                 target.SetFloat(n, x);
 
-             });
 
-         }
 
-     }
 
- }
 
- #endif
 
 
  |