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							- using Unity.Jobs;
 
- using Unity.Mathematics;
 
- using LitMotion;
 
- using LitMotion.Adapters;
 
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<float, NoOptions, FloatMotionAdapter>))]
 
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<double, NoOptions, DoubleMotionAdapter>))]
 
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<int, IntegerOptions, IntMotionAdapter>))]
 
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<long, IntegerOptions, LongMotionAdapter>))]
 
- namespace LitMotion.Adapters
 
- {
 
-     public readonly struct FloatMotionAdapter : IMotionAdapter<float, NoOptions>
 
-     {
 
-         public float Evaluate(ref float startValue, ref float endValue, ref NoOptions options, in MotionEvaluationContext context)
 
-         {
 
-             return math.lerp(startValue, endValue, context.Progress);
 
-         }
 
-     }
 
-     public readonly struct DoubleMotionAdapter : IMotionAdapter<double, NoOptions>
 
-     {
 
-         public double Evaluate(ref double startValue, ref double endValue, ref NoOptions options, in MotionEvaluationContext context)
 
-         {
 
-             return math.lerp(startValue, endValue, context.Progress);
 
-         }
 
-     }
 
-     public readonly struct IntMotionAdapter : IMotionAdapter<int, IntegerOptions>
 
-     {
 
-         public int Evaluate(ref int startValue, ref int endValue, ref IntegerOptions options, in MotionEvaluationContext context)
 
-         {
 
-             var value = math.lerp(startValue, endValue, context.Progress);
 
-             return options.RoundingMode switch
 
-             {
 
-                 RoundingMode.AwayFromZero => value >= 0f ? (int)math.ceil(value) : (int)math.floor(value),
 
-                 RoundingMode.ToZero => (int)math.trunc(value),
 
-                 RoundingMode.ToPositiveInfinity => (int)math.ceil(value),
 
-                 RoundingMode.ToNegativeInfinity => (int)math.floor(value),
 
-                 _ => (int)math.round(value),
 
-             };
 
-         }
 
-     }
 
-     public readonly struct LongMotionAdapter : IMotionAdapter<long, IntegerOptions>
 
-     {
 
-         public long Evaluate(ref long startValue, ref long endValue, ref IntegerOptions options, in MotionEvaluationContext context)
 
-         {
 
-             var value = math.lerp((double)startValue, endValue, context.Progress);
 
-             return options.RoundingMode switch
 
-             {
 
-                 RoundingMode.AwayFromZero => value >= 0f ? (long)math.ceil(value) : (long)math.floor(value),
 
-                 RoundingMode.ToZero => (long)math.trunc(value),
 
-                 RoundingMode.ToPositiveInfinity => (long)math.ceil(value),
 
-                 RoundingMode.ToNegativeInfinity => (long)math.floor(value),
 
-                 _ => (long)math.round(value),
 
-             };
 
-         }
 
-     }
 
- }
 
 
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