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							- using UnityEditor;
 
- namespace LitMotion.Editor
 
- {
 
-     internal sealed class EditorUpdateMotionScheduler : IMotionScheduler
 
-     {
 
-         public double Time => EditorApplication.timeSinceStartup;
 
-         public MotionHandle Schedule<TValue, TOptions, TAdapter>(ref MotionData<TValue, TOptions> data, ref MotionCallbackData callbackData)
 
-             where TValue : unmanaged
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>
 
-         {
 
-             return EditorMotionDispatcher.Schedule<TValue, TOptions, TAdapter>(data, callbackData);
 
-         }
 
-     }
 
- }
 
 
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