| 1234567891011121314151617 | using UnityEditor;namespace LitMotion.Editor{    internal sealed class EditorUpdateMotionScheduler : IMotionScheduler    {        public double Time => EditorApplication.timeSinceStartup;        public MotionHandle Schedule<TValue, TOptions, TAdapter>(ref MotionData<TValue, TOptions> data, ref MotionCallbackData callbackData)            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            return EditorMotionDispatcher.Schedule<TValue, TOptions, TAdapter>(data, callbackData);        }    }}
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