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							- using UnityEngine;
 
- using System;
 
- namespace GraphProcessor
 
- {
 
-     public static class ExceptionToLog
 
-     {
 
-         public static void Call(Action a)
 
-         {
 
- #if UNITY_EDITOR
 
-             try
 
-             {
 
- #endif
 
-                 a?.Invoke();
 
- #if UNITY_EDITOR
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 Debug.LogException(e);
 
-             }
 
- #endif
 
-         }
 
-     }
 
- }
 
 
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