| 12345678910111213141516171819202122 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/Vector")]public class VectorNode : BaseNode{	[Output(name = "Out")]	public Vector4				output;		[Input(name = "In"), SerializeField]	public Vector4				input;	public override string		name => "Vector";	protected override void Process()	{		output = input;	}}
 |