| 123456789101112131415161718192021 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/OutputNode")]public class OutputNode : BaseNode{	[Input(name = "In")]    public float                input;	public override string		name => "OutputNode";	public override bool		deletable => false;	protected override void Process()	{		// Do stuff	}}
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