| 123456789101112131415161718192021222324252627 | using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using UnityEditor.UIElements;using UnityEditor.Experimental.GraphView;using UnityEngine.UIElements;using GraphProcessor;[NodeCustomEditor(typeof(MultiAddNode))]public class MultiAddNodeView : BaseNodeView{	public override void Enable()	{		var floatNode = nodeTarget as MultiAddNode;		DoubleField floatField = new DoubleField		{			value = floatNode.output		};		// Update the UI value after each processing		nodeTarget.onProcessed += () => floatField.value = floatNode.output;		controlsContainer.Add(floatField);	}}
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