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							- using System;
 
- using Unity.Entities;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [Serializable]
 
-     public struct GpuEcsAnimationBakerData
 
-     {
 
-         public AnimationData[] animations;
 
-         [Tooltip("Specifies if an animation Ids enum code file needs to be generated")]
 
-         public bool generateAnimationIdsEnum;
 
-         [Tooltip("Specifies the name of the animation Ids enum to be generated")]
 
-         public string animationIdsEnumName;
 
-         
 
-         [Tooltip("Specifies if a predefined event IDs list should be used when searching for events")]
 
-         public bool usePredefinedAnimationEventIds;
 
-         [Tooltip("Predefined event IDs list used when searching for events")]
 
-         public string[] predefinedAnimationEventIds;
 
-         [Tooltip("Specifies if an animation event Ids enum code file needs to be generated")]
 
-         public bool generateAnimationEventIdsEnum;
 
-         [Tooltip("Specifies the name of the animation event Ids enum to be generated")]
 
-         public string animationEventIdsEnumName;
 
-         
 
-         public AttachmentAnchor[] attachmentAnchors;
 
-         [Tooltip("Specifies if an attachment anchor Ids enum code file needs to be generated")]
 
-         public bool generateAttachmentAnchorIdsEnum;
 
-         [Tooltip("Specifies the name of the attachment anchor Ids enum to be generated")]
 
-         public string attachmentAnchorIdsEnumName;
 
-         
 
-         public BoneUsage boneUsage;
 
-         [Tooltip("Specifies the TransformUsageFlags to be used when converting the parent animator to an ECS entity")]
 
-         
 
-         public TransformUsageFlags transformUsageFlagsParent;
 
-         [Tooltip("Specifies the TransformUsageFlags to be used when converting the child meshes to an ECS entity")]
 
-         public TransformUsageFlags transformUsageFlagsChildren;
 
-     }
 
- }
 
 
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