Stereo Screen Pos.asset 2.3 KB

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  13. m_Name: Stereo Screen Pos
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  17. defined(UNITY_SINGLE_PASS_STEREO)$ float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex]@$
  18. return UV.xy * scaleOffset.xy + scaleOffset.zw@$#else$\treturn UV@$#endif\t;2;Create;1;True;UV;FLOAT2;0,0;In;;Inherit;False;ASETransformStereoScreenSpaceTex;True;False;0;;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionInput;2;-544,-160;Inherit;False;Screen
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  21. m_description: Transforms a screen position value from non Stereo to VR Stereo
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