Fade Transition.asset 3.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
  13. m_Name: Fade Transition
  14. m_EditorClassIdentifier:
  15. m_functionInfo: "// Made with Amplify Shader Editor v1.9.7\n// Available at the
  16. Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19700\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;9;80,80;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;15;240,160;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SaturateNode;16;384,160;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;10;-208,96;Inherit;False;2;2;0;FLOAT;1;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;8;-176,-32;Inherit;False;Fade
  17. Value;1;1;False;1;0;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;14;-496,304;Inherit;False;Noise
  18. Value;1;0;False;1;0;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;11;-496,176;Inherit;False;Fade
  19. Contrast;1;2;False;1;0;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;13;-288,304;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;12;-64,176;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;0;560,160;Inherit;False;True;-1;Fade;0;True;1;0;FLOAT;0;False;1;FLOAT;0\nWireConnection;9;0;8;0\nWireConnection;9;1;10;0\nWireConnection;15;0;9;0\nWireConnection;15;1;12;0\nWireConnection;16;0;15;0\nWireConnection;10;0;11;0\nWireConnection;13;0;14;0\nWireConnection;12;0;11;0\nWireConnection;12;1;13;0\nWireConnection;0;0;16;0\nASEEND*/\n//CHKSM=9FCA8037D4796154519081315442000D48E49A75"
  20. m_functionName:
  21. m_description: "The Fade Transition method introduces variation by adding noise
  22. during a function's transition between on and off states. This node takes a fade
  23. input and remaps it based on a noise value, typically derived from a texture.\n\nWhen
  24. Fade Value is set to 0, the output will be 0, and when Fade Value is 1, the output
  25. reaches exactly 1. Between 0 and 1, the transition pattern is defined by the
  26. noise.\n\nThis node can be used to manage LOD transitions.\r\n\r\n* Noise: The
  27. noise variation applied to modify the fade effect.\n\n* Fade Value: Controls
  28. the extent of the transition.\r\n\n* Fade Contrast: Adjusts the sharpness of
  29. transition edges; higher values.\n result in crisper edges as pixels shift from
  30. transparent to opaque.\r\n\n* \rFade: The final computed fade value."
  31. m_additionalIncludes:
  32. m_additionalIncludes: []
  33. m_outsideIncludes: []
  34. m_additionalPragmas:
  35. m_additionalPragmas: []
  36. m_outsidePragmas: []
  37. m_additionalDirectives:
  38. m_validData: 0
  39. m_isDirty: 0
  40. m_moduleName: ' Additional Directives'
  41. m_independentModule: 1
  42. m_customEdited: 0
  43. m_additionalDirectives: []
  44. m_shaderFunctionDirectives: []
  45. m_nativeDirectives: []
  46. m_nativeDirectivesIndex: -1
  47. m_nativeDirectivesFoldout: 0
  48. m_directivesSaveItems: []
  49. m_nodeCategory: 1
  50. m_headerStyle: 1
  51. m_headerColor: {r: 0.5882353, g: 0.078431375, b: 0.23921569, a: 1}
  52. m_customNodeCategory: Scene
  53. m_previewPosition: 0
  54. m_hidden: 0
  55. m_url: