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- Shader "Hidden/UnpackScaleNormalNode"
- {
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_NormalScale", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #include "UnityStandardUtils.cginc"
- sampler2D _A;
- sampler2D _B;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- float n = tex2D( _B, i.uv ).r;
- c.rgb = UnpackScaleNormal( c, n );
- return float4(c.rgb, 0);
- }
- ENDCG
- }
- }
- }
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