123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- Shader "Hidden/TexturePropertyNode"
- {
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube( "_Cube", CUBE) = "white" {}
- _Default ("_Default", Int) = 0
- _Type ("_Type", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- int _Default;
- float4 frag( v2f_img i ) : SV_Target
- {
- if(_Default == 1)
- {
- return 1;
- }
- else if(_Default == 2)
- {
- return 0;
- }
- else if(_Default == 3)
- {
- return 0.5f;
- }
- else if(_Default == 4)
- {
- return float4(0.5,0.5,1,1);
- }
- return 1;
- }
- ENDCG
- }
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- UNITY_DECLARE_TEX2DARRAY (_Array);
- samplerCUBE _Cube;
- sampler2D _Sampler;
- sampler3D _Sampler3D;
- int _Type;
- float4 frag (v2f_img i) : SV_Target
- {
- if (_Type == 4)
- {
- return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
- }
- else if (_Type == 3)
- {
- return texCUBE (_Cube, float3(i.uv,0));
- }
- else if (_Type == 2)
- {
- return tex3D (_Sampler3D, float3(i.uv,0));
- }
- else
- {
- return tex2D (_Sampler, i.uv);
- }
- }
- ENDCG
- }
- }
- }
|