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- Shader "Hidden/SwizzleNode"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _Mask("_Mask", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- int4 _Mask;
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4( a[ _Mask.x ], a[ _Mask.y ], a[ _Mask.z ], a[ _Mask.w ] );
- }
- ENDCG
- }
- }
- }
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