Preview_SwitchBySRPVersionNode.shader 997 B

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  1. Shader "Hidden/SwitchBySRPVersion"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. _B ("_B", 2D) = "white" {}
  7. _C ("_C", 2D) = "white" {}
  8. _D ("_D", 2D) = "white" {}
  9. _E ("_E", 2D) = "white" {}
  10. _F ("_F", 2D) = "white" {}
  11. _G ("_G", 2D) = "white" {}
  12. _H( "_H", 2D ) = "white" {}
  13. _Condition( "_Condition", Int ) = 0
  14. }
  15. SubShader
  16. {
  17. Pass
  18. {
  19. CGPROGRAM
  20. #include "UnityCG.cginc"
  21. #include "Preview.cginc"
  22. #pragma vertex vert_img
  23. #pragma fragment frag
  24. sampler2D _A;
  25. sampler2D _B;
  26. sampler2D _C;
  27. sampler2D _D;
  28. sampler2D _E;
  29. sampler2D _F;
  30. sampler2D _G;
  31. sampler2D _H;
  32. int _Condition;
  33. float4 frag(v2f_img i) : SV_Target
  34. {
  35. switch ( _Condition )
  36. {
  37. case 1: return tex2D( _B, i.uv );
  38. case 2: return tex2D( _C, i.uv );
  39. case 3: return tex2D( _D, i.uv );
  40. case 4: return tex2D( _E, i.uv );
  41. case 5: return tex2D( _F, i.uv );
  42. case 6: return tex2D( _G, i.uv );
  43. }
  44. return tex2D( _A, i.uv );
  45. }
  46. ENDCG
  47. }
  48. }
  49. }