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- Shader "Hidden/SinTimeNode"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- float _EditorTime;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 8;
- t.y = _EditorTime / 4;
- t.z = _EditorTime / 2;
- return sin(t);
- }
- ENDCG
- }
- }
- }
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