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- Shader "Hidden/SimpleMultiplyOpNode"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- _J ("_J", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
- SubShader
- {
- Pass //2
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a * b;
- }
- ENDCG
- }
- Pass //3
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- return a * b * c;
- }
- ENDCG
- }
- Pass //4
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- return a * b * c * d;
- }
- ENDCG
- }
- Pass //5
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- return a * b * c * d * e;
- }
- ENDCG
- }
- Pass //6
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- return a * b * c * d * e * f;
- }
- ENDCG
- }
- Pass //7
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- return a * b * c * d * e * f * g;
- }
- ENDCG
- }
- Pass //8
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- return a * b * c * d * e * f * g * h;
- }
- ENDCG
- }
- Pass //9
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- float4 is = tex2D( _I, i.uv );
- return a * b * c * d * e * f * g * h * is;
- }
- ENDCG
- }
- Pass //10
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- sampler2D _J;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- float4 is = tex2D( _I, i.uv );
- float4 j = tex2D( _J, i.uv );
- return a * b * c * d * e * f * g * h * is * j;
- }
- ENDCG
- }
- }
- }
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