1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- Shader "Hidden/LengthOpNode"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D (_A, i.uv).x );
- }
- ENDCG
- }
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv).xy );
- }
- ENDCG
- }
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv).xyz );
- }
- ENDCG
- }
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv));
- }
- ENDCG
- }
- }
- }
|