Preview_LayeredBlendNode.shader 2.0 KB

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  1. Shader "Hidden/LayeredBlendNode"
  2. {
  3. Properties
  4. {
  5. _A ( "_Weights", 2D) = "white" {}
  6. _B ( "_LayerBase", 2D) = "white" {}
  7. _C ( "_Layer1", 2D) = "white" {}
  8. _D ( "_Layer2", 2D ) = "white" {}
  9. _E ( "_Layer3", 2D ) = "white" {}
  10. _F ( "_Layer4", 2D ) = "white" {}
  11. }
  12. SubShader
  13. {
  14. CGINCLUDE
  15. #include "UnityCG.cginc"
  16. #include "Preview.cginc"
  17. #pragma vertex vert_img
  18. #pragma fragment frag
  19. sampler2D _A;
  20. sampler2D _B;
  21. sampler2D _C;
  22. ENDCG
  23. Pass
  24. {
  25. CGPROGRAM
  26. float4 frag(v2f_img i) : SV_Target
  27. {
  28. float4 Weights = tex2D( _A, i.uv );
  29. float4 LayerBase = tex2D( _B, i.uv );
  30. float4 Layer1 = tex2D( _C, i.uv );
  31. return lerp ( LayerBase, Layer1, Weights.x );
  32. }
  33. ENDCG
  34. }
  35. Pass
  36. {
  37. CGPROGRAM
  38. sampler2D _D;
  39. float4 frag ( v2f_img i ) : SV_Target
  40. {
  41. float4 Weights = tex2D ( _A, i.uv );
  42. float4 LayerBase = tex2D ( _B, i.uv );
  43. float4 Layer1 = tex2D ( _C, i.uv );
  44. float4 Layer2 = tex2D ( _D, i.uv );
  45. return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y );
  46. }
  47. ENDCG
  48. }
  49. Pass
  50. {
  51. CGPROGRAM
  52. sampler2D _D;
  53. sampler2D _E;
  54. float4 frag ( v2f_img i ) : SV_Target
  55. {
  56. float4 Weights = tex2D ( _A, i.uv );
  57. float4 LayerBase = tex2D ( _B, i.uv );
  58. float4 Layer1 = tex2D ( _C, i.uv );
  59. float4 Layer2 = tex2D ( _D, i.uv );
  60. float4 Layer3 = tex2D ( _E, i.uv );
  61. return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z );
  62. }
  63. ENDCG
  64. }
  65. Pass
  66. {
  67. CGPROGRAM
  68. sampler2D _D;
  69. sampler2D _E;
  70. sampler2D _F;
  71. float4 frag ( v2f_img i ) : SV_Target
  72. {
  73. float4 Weights = tex2D ( _A, i.uv );
  74. float4 LayerBase = tex2D ( _B, i.uv );
  75. float4 Layer1 = tex2D ( _C, i.uv );
  76. float4 Layer2 = tex2D ( _D, i.uv );
  77. float4 Layer3 = tex2D ( _E, i.uv );
  78. float4 Layer4 = tex2D ( _F, i.uv );
  79. return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w );
  80. }
  81. ENDCG
  82. }
  83. }
  84. }