Preview_InstanceIDNode.shader 390 B

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  1. Shader "Hidden/InstanceIDNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert_img
  9. #pragma fragment frag
  10. #include "UnityCG.cginc"
  11. #include "Preview.cginc"
  12. float4 frag (v2f_img i) : SV_Target
  13. {
  14. uint currInstanceId = 0;
  15. #ifdef UNITY_INSTANCING_ENABLED
  16. currInstanceId = unity_InstanceID;
  17. #endif
  18. return currInstanceId;
  19. }
  20. ENDCG
  21. }
  22. }
  23. }