12345678910111213141516171819202122232425262728293031323334 |
- Shader "Hidden/HeightMapTextureBlend"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float4 frag( v2f_img i ) : SV_Target
- {
- float heightmap = tex2D( _A, i.uv ).x;
- float splatMask = tex2D( _B, i.uv ).x;
- float blendStrength = tex2D( _C, i.uv ).x;
- float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength ));
- return float4( result.x , 0, 0, 1 );
- }
- ENDCG
- }
- }
- }
|