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- Shader "Hidden/EncodeViewNormalStereoHlpNode"
- {
- Properties
- {
- _A ( "_A", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 a = tex2D ( _A, i.uv ).rgb;
- return float4( EncodeViewNormalStereo( a ),0,0);
- }
- ENDCG
- }
- }
- }
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