Preview_DeltaTime.shader 416 B

123456789101112131415161718192021222324252627
  1. Shader "Hidden/DeltaTime"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert_img
  9. #pragma fragment frag
  10. #include "UnityCG.cginc"
  11. #include "Preview.cginc"
  12. float _EditorDeltaTime;
  13. float4 frag( v2f_img i ) : SV_Target
  14. {
  15. float4 t = _EditorDeltaTime;
  16. t.y = 1 / _EditorDeltaTime;
  17. t.z = _EditorDeltaTime;
  18. t.w = 1 / _EditorDeltaTime;
  19. return cos(t);
  20. }
  21. ENDCG
  22. }
  23. }
  24. }