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- Shader "Hidden/Preview_ConditionalIfNode"
- {
- Properties
- {
- _A ( "_A", 2D) = "white" {}
- _B ( "_B", 2D ) = "white" {}
- _C ( "_AGreaterThanB", 2D ) = "white" {}
- _D ( "_AEqualToB", 2D ) = "white" {}
- _E ( "_ALessThanB", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
- uniform sampler2D _C;
- uniform sampler2D _D;
- uniform sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float aVal = tex2D ( _A, i.uv ).r;
- float bVal = tex2D ( _B, i.uv ).r;
- float4 aGreaterbVal = tex2D ( _C, i.uv );
- float4 aEqualbVal = tex2D ( _D, i.uv );
- float4 aLessbVal = tex2D ( _E, i.uv );
-
- if ( aVal > bVal )
- return aGreaterbVal;
- if ( aVal == bVal )
- return aEqualbVal;
- return aLessbVal;
-
- }
- ENDCG
- }
- }
- }
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