Preview_ConditionalIfNode.shader 937 B

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  1. Shader "Hidden/Preview_ConditionalIfNode"
  2. {
  3. Properties
  4. {
  5. _A ( "_A", 2D) = "white" {}
  6. _B ( "_B", 2D ) = "white" {}
  7. _C ( "_AGreaterThanB", 2D ) = "white" {}
  8. _D ( "_AEqualToB", 2D ) = "white" {}
  9. _E ( "_ALessThanB", 2D ) = "white" {}
  10. }
  11. SubShader
  12. {
  13. Pass
  14. {
  15. CGPROGRAM
  16. #include "UnityCG.cginc"
  17. #include "Preview.cginc"
  18. #pragma vertex vert_img
  19. #pragma fragment frag
  20. uniform sampler2D _A;
  21. uniform sampler2D _B;
  22. uniform sampler2D _C;
  23. uniform sampler2D _D;
  24. uniform sampler2D _E;
  25. float4 frag ( v2f_img i ) : SV_Target
  26. {
  27. float aVal = tex2D ( _A, i.uv ).r;
  28. float bVal = tex2D ( _B, i.uv ).r;
  29. float4 aGreaterbVal = tex2D ( _C, i.uv );
  30. float4 aEqualbVal = tex2D ( _D, i.uv );
  31. float4 aLessbVal = tex2D ( _E, i.uv );
  32. if ( aVal > bVal )
  33. return aGreaterbVal;
  34. if ( aVal == bVal )
  35. return aEqualbVal;
  36. return aLessbVal;
  37. }
  38. ENDCG
  39. }
  40. }
  41. }