Preview_AppendNode.shader 606 B

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  1. Shader "Hidden/AppendNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. _B ("_B", 2D) = "white" {}
  7. _C ("_C", 2D) = "white" {}
  8. _D ("_D", 2D) = "white" {}
  9. }
  10. SubShader
  11. {
  12. Pass
  13. {
  14. CGPROGRAM
  15. #include "UnityCG.cginc"
  16. #include "Preview.cginc"
  17. #pragma vertex vert_img
  18. #pragma fragment frag
  19. sampler2D _A;
  20. sampler2D _B;
  21. sampler2D _C;
  22. sampler2D _D;
  23. float4 frag(v2f_img i) : SV_Target
  24. {
  25. float x = tex2D(_A, i.uv).x;
  26. float y = tex2D(_B, i.uv).y;
  27. float z = tex2D(_C, i.uv).z;
  28. float w = tex2D(_D, i.uv).w;
  29. return float4(x,y,z,w);
  30. }
  31. ENDCG
  32. }
  33. }
  34. }