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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEditor;
 
- using UnityEditorInternal;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	public enum PrecisionType
 
- 	{
 
- 		Float = 0,
 
- 		Half,
 
- 		Inherit
 
- 	}
 
- 	public enum AvailableShaderTypes
 
- 	{
 
- 		SurfaceShader = 0,
 
- 		Template
 
- 	}
 
- 	[Serializable]
 
- 	public class MasterNodeCategoriesData
 
- 	{
 
- 		public AvailableShaderTypes Category;
 
- 		public string Name;
 
- 		public MasterNodeCategoriesData( AvailableShaderTypes category, string name ) { Category = category; Name = name; }
 
- 	}
 
- 	[Serializable]
 
- 	public class MasterNode : OutputNode
 
- 	{
 
- 		protected const string CustomInspectorStr = "Custom Editor";
 
- 		protected const string CustomInspectorFormat = "CustomEditor \"{0}\"";
 
- 		private const string PropertyOrderFoldoutStr = " Material Properties";
 
- 		private const string PropertyOrderTemplateFoldoutStr = "Material Properties";
 
- 		protected MasterNodeDataCollector m_currentDataCollector;
 
- 		protected const string ShaderNameStr = "Shader Name";
 
- 		protected GUIContent m_shaderNameContent;
 
- 		private const string IndentationHelper = "\t\t{0}\n";
 
- 		private const string ShaderLODFormat = "\t\tLOD {0}\n";
 
- 		public delegate void OnMaterialUpdated( MasterNode masterNode );
 
- 		public event OnMaterialUpdated OnMaterialUpdatedEvent;
 
- 		public event OnMaterialUpdated OnShaderUpdatedEvent;
 
- 		protected const string GeneralFoldoutStr = " General";
 
- 		protected readonly string[] ShaderModelTypeArr = { "2.0", "2.5", "3.0", "3.5", "4.0", "4.5", "4.6", "5.0" };
 
- 		private const string ShaderKeywordsStr = "Shader Keywords";
 
- 		[SerializeField]
 
- 		protected int m_shaderLOD = 0;
 
- 		[SerializeField]
 
- 		protected int m_shaderModelIdx = 3;
 
- 		[SerializeField]
 
- 		protected Shader m_currentShader;
 
- 		[SerializeField]
 
- 		protected Material m_currentMaterial;
 
- 		//[SerializeField]
 
- 		//private bool m_isMainMasterNode = false;
 
- 		[SerializeField]
 
- 		private Rect m_masterNodeIconCoords;
 
- 		[SerializeField]
 
- 		protected string m_shaderName = Constants.DefaultShaderName;
 
- 		[SerializeField]
 
- 		protected string m_croppedShaderName = Constants.DefaultShaderName;
 
- 		[SerializeField]
 
- 		protected string m_customInspectorName = Constants.DefaultCustomInspector;
 
- 		[SerializeField]
 
- 		protected int m_masterNodeCategory = 0;// MasterNodeCategories.SurfaceShader;
 
- 		[SerializeField]
 
- 		protected bool m_samplingMacros = false;
 
- 		[SerializeField]
 
- 		protected string m_currentShaderData = string.Empty;
 
- 		private Texture2D m_masterNodeOnTex;
 
- 		private Texture2D m_masterNodeOffTex;
 
- 		private Texture2D m_gpuInstanceOnTex;
 
- 		private Texture2D m_gpuInstanceOffTex;
 
- 		// Shader Keywords
 
- 		[SerializeField]
 
- 		private List<string> m_shaderKeywords = new List<string>();
 
- 		[SerializeField]
 
- 		private bool m_shaderKeywordsFoldout = true;
 
- 		private GUIStyle m_addShaderKeywordStyle;
 
- 		private GUIStyle m_removeShaderKeywordStyle;
 
- 		private GUIStyle m_smallAddShaderKeywordItemStyle;
 
- 		private GUIStyle m_smallRemoveShaderKeywordStyle;
 
- 		private const float ShaderKeywordButtonLayoutWidth = 15;
 
- 		public MasterNode() : base() { CommonInit(); }
 
- 		public MasterNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { CommonInit(); }
 
- 		protected GUIContent m_categoryLabel = new GUIContent( "Shader Type ", "Specify the shader type you want to be working on" );
 
- 		protected GUIContent[] m_availableCategoryLabels;
 
- 		protected MasterNodeCategoriesData[] m_availableCategories;
 
- 		[SerializeField]
 
- 		private List<PropertyNode> m_propertyNodesVisibleList = new List<PropertyNode>();
 
- 		private ReorderableList m_propertyReordableList;
 
- 		protected bool m_propertyOrderChanged = false;
 
- 		//private int m_availableCount = 0;
 
- 		private int m_lastCount = 0;
 
- 		private GUIStyle m_propertyAdjustment;
 
- 		protected bool m_shaderNameIsTitle = true;
 
- 		void CommonInit()
 
- 		{
 
- 			m_currentMaterial = null;
 
- 			m_masterNodeIconCoords = new Rect( 0, 0, 64, 64 );
 
- 			m_isMainOutputNode = false;
 
- 			m_connStatus = NodeConnectionStatus.Connected;
 
- 			m_activeType = GetType();
 
- 			m_currentPrecisionType = PrecisionType.Float;
 
- 			m_textLabelWidth = 120;
 
- 			m_shaderNameContent = new GUIContent( ShaderNameStr, string.Empty );
 
- 			AddMasterPorts();
 
- 		}
 
- 		void InitAvailableCategories()
 
- 		{
 
- 			int templateCount = m_containerGraph.ParentWindow.TemplatesManagerInstance.TemplateCount;
 
- 			m_availableCategories = new MasterNodeCategoriesData[ templateCount + 1 ];
 
- 			m_availableCategoryLabels = new GUIContent[ templateCount + 1 ];
 
- 			m_availableCategories[ 0 ] = new MasterNodeCategoriesData( AvailableShaderTypes.SurfaceShader, string.Empty );
 
- 			m_availableCategoryLabels[ 0 ] = new GUIContent( "Surface" );
 
- 			for( int i = 0; i < templateCount; i++ )
 
- 			{
 
- 				int idx = i + 1;
 
- 				TemplateDataParent templateData = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( i );
 
- 				m_availableCategories[ idx ] = new MasterNodeCategoriesData( AvailableShaderTypes.Template, templateData.GUID );
 
- 				m_availableCategoryLabels[ idx ] = new GUIContent( templateData.Name );
 
- 			}
 
- 		}
 
- 		public void SetMasterNodeCategoryFromGUID( string GUID )
 
- 		{
 
- 			if( m_availableCategories == null )
 
- 				InitAvailableCategories();
 
- 			m_masterNodeCategory = 0;
 
- 			for( int i = 1; i < m_availableCategories.Length; i++ )
 
- 			{
 
- 				if( m_availableCategories[ i ].Name.Equals( GUID ) )
 
- 					m_masterNodeCategory = i;
 
- 			}
 
- 		}
 
- 		public override void SetupNodeCategories()
 
- 		{
 
- 			//base.SetupNodeCategories();
 
- 			ContainerGraph.ResetNodesData();
 
- 			int count = m_inputPorts.Count;
 
- 			for( int i = 0; i < count; i++ )
 
- 			{
 
- 				if( m_inputPorts[ i ].IsConnected )
 
- 				{
 
- 					NodeData nodeData = new NodeData( m_inputPorts[ i ].Category );
 
- 					ParentNode node = m_inputPorts[ i ].GetOutputNode();
 
- 					node.PropagateNodeData( nodeData, ref m_currentDataCollector );
 
- 				}
 
- 				else if( m_inputPorts[ i ].HasExternalLink )
 
- 				{
 
- 					InputPort linkedPort = m_inputPorts[ i ].ExternalLink;
 
- 					if( linkedPort != null && linkedPort.IsConnected )
 
- 					{
 
- 						NodeData nodeData = new NodeData( linkedPort.Category );
 
- 						ParentNode node = linkedPort.GetOutputNode();
 
- 						node.PropagateNodeData( nodeData, ref m_currentDataCollector );
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		public virtual void RefreshAvailableCategories()
 
- 		{
 
- 			InitAvailableCategories();
 
- 		}
 
- 		public virtual void AddMasterPorts() { }
 
- 		public virtual void ForcePortType() { }
 
- 		public virtual void UpdateMasterNodeMaterial( Material material ) { }
 
- 		public virtual void SetName( string name ) { }
 
- 		public void CopyFrom( MasterNode other )
 
- 		{
 
- 			Vec2Position = other.Vec2Position;
 
- 			CurrentShader = other.CurrentShader;
 
- 			CurrentMaterial = other.CurrentMaterial;
 
- 			ShaderName = other.ShaderName;
 
- 			m_masterNodeCategory = other.CurrentMasterNodeCategoryIdx;
 
- 		}
 
- 		protected void DrawCurrentShaderType()
 
- 		{
 
- 			if( m_availableCategories == null )
 
- 				InitAvailableCategories();
 
- 			int oldType = m_masterNodeCategory;
 
- 			m_masterNodeCategory = EditorGUILayoutPopup( m_categoryLabel, m_masterNodeCategory, m_availableCategoryLabels );
 
- 			if( oldType != m_masterNodeCategory )
 
- 			{
 
- 				m_containerGraph.ParentWindow.ReplaceMasterNode( m_availableCategories[ m_masterNodeCategory ], false );
 
- 			}
 
- 		}
 
- 		protected void DrawCustomInspector( bool dropdown )
 
- 		{
 
- 			EditorGUILayout.BeginHorizontal();
 
- 			m_customInspectorName = EditorGUILayoutTextField( CustomInspectorStr, m_customInspectorName );
 
- 			if( !dropdown )
 
- 			{
 
- 				if( GUILayoutButton( string.Empty, UIUtils.GetCustomStyle( CustomStyle.ResetToDefaultInspectorButton ), GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
 
- 				{
 
- 					GUIUtility.keyboardControl = 0;
 
- 					m_customInspectorName = Constants.DefaultCustomInspector;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if( GUILayoutButton( string.Empty, UIUtils.InspectorPopdropdownFallback, GUILayout.Width( 17 ), GUILayout.Height( 19 ) ) )
 
- 				{
 
- 					EditorGUI.FocusTextInControl( null );
 
- 					GUI.FocusControl( null );
 
- 					GenericMenu menu = new GenericMenu();
 
- 					AddMenuItem( menu, Constants.DefaultCustomInspector );
 
- 					ASESRPBaseline version = ASESRPBaseline.ASE_SRP_INVALID;
 
- 					bool foundHDRP = ASEPackageManagerHelper.FoundHDRPVersion;
 
- 					bool foundURP = ASEPackageManagerHelper.FoundURPVersion;
 
- 					if( foundHDRP && foundURP )
 
- 					{
 
- 						version = ( ASEPackageManagerHelper.CurrentHDRPBaseline > ASEPackageManagerHelper.CurrentURPBaseline ) ? ASEPackageManagerHelper.CurrentHDRPBaseline : ASEPackageManagerHelper.CurrentURPBaseline;
 
- 					}
 
- 					else if( foundHDRP )
 
- 					{
 
- 						version = ASEPackageManagerHelper.CurrentHDRPBaseline;
 
- 					}
 
- 					else if( foundURP )
 
- 					{
 
- 						version = ASEPackageManagerHelper.CurrentURPBaseline;
 
- 					}
 
- 					if( foundHDRP )
 
- 					{
 
- 						if( version >= ASESRPBaseline.ASE_SRP_11 )
 
- 						{
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.DecalShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.LightingShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.LitShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.HDUnlitGUI" );
 
- 						}
 
- 						else
 
- 						if( version >= ASESRPBaseline.ASE_SRP_10 )
 
- 						{
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.DecalGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.LitShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.LightingShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.HDUnlitGUI" );
 
- 						}
 
- 						else if( version >= ASESRPBaseline.ASE_SRP_12 )
 
- 						{
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.DecalGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.LitShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.LightingShaderGraphGUI" );
 
- 							AddMenuItem( menu , "Rendering.HighDefinition.HDUnlitGUI" );
 
- 						}
 
- 						else
 
- 						{
 
- 							AddMenuItem( menu , "UnityEditor.Rendering.HighDefinition.HDLitGUI" );
 
- 						}
 
- 					}
 
- 					if( foundURP )
 
- 					{
 
- 						if( version >= ASESRPBaseline.ASE_SRP_12 )
 
- 						{
 
- 							AddMenuItem( menu , "UnityEditor.ShaderGraphLitGUI" );
 
- 							AddMenuItem( menu , "UnityEditor.ShaderGraphUnlitGUI" );
 
- 							AddMenuItem( menu , "UnityEditor.Rendering.Universal.DecalShaderGraphGUI" );
 
- 							AddMenuItem( menu , "UnityEditor.ShaderGraphLitGUI" );
 
- 						}
 
- 						else
 
- 						{
 
- 							AddMenuItem( menu , "UnityEditor.ShaderGraph.PBRMasterGUI" );
 
- 						}
 
- 					}
 
- 					menu.ShowAsContext();
 
- 				}
 
- 			}
 
- 			EditorGUILayout.EndHorizontal();
 
- 		}
 
- 		private void AddMenuItem( GenericMenu menu, string newClass )
 
- 		{
 
- 			menu.AddItem( new GUIContent( newClass ), m_customInspectorName.Equals( newClass ), OnSelection, newClass );
 
- 		}
 
- 		private void OnSelection( object newClass )
 
- 		{
 
- 			m_customInspectorName = (string)newClass;
 
- 		}
 
- 		protected void DrawShaderName()
 
- 		{
 
- 			// this is a hack to control the automatic selection of text fields when the window is selected after serialization
 
- 			// by having a selectable label the focus happens on it instead and doesn't interupt the usual flow of the editor
 
- 			EditorGUILayout.SelectableLabel( "", GUILayout.Height( 0 ) );
 
- 			EditorGUI.BeginChangeCheck();
 
- 			string newShaderName = EditorGUILayoutTextField( m_shaderNameContent, m_shaderName );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				if( newShaderName.Length > 0 )
 
- 				{
 
- 					newShaderName = UIUtils.RemoveShaderInvalidCharacters( newShaderName );
 
- 				}
 
- 				else
 
- 				{
 
- 					newShaderName = Constants.DefaultShaderName;
 
- 				}
 
- 				ShaderName = newShaderName;
 
- 				ContainerGraph.ParentWindow.UpdateTabTitle( ShaderName, true );
 
- 			}
 
- 			m_shaderNameContent.tooltip = m_shaderName;
 
- 		}
 
- 		protected void DrawSamplingMacros()
 
- 		{
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_samplingMacros = EditorGUILayoutToggle( "Use Sampling Macros", m_samplingMacros );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 				ContainerGraph.SamplingMacros = SamplingMacros;
 
- 		}
 
- 		public void DrawShaderKeywords()
 
- 		{
 
- 			if( m_addShaderKeywordStyle == null )
 
- 				m_addShaderKeywordStyle = UIUtils.PlusStyle;
 
- 			if( m_removeShaderKeywordStyle == null )
 
- 				m_removeShaderKeywordStyle = UIUtils.MinusStyle;
 
- 			if( m_smallAddShaderKeywordItemStyle == null )
 
- 				m_smallAddShaderKeywordItemStyle = UIUtils.PlusStyle;
 
- 			if( m_smallRemoveShaderKeywordStyle == null )
 
- 				m_smallRemoveShaderKeywordStyle = UIUtils.MinusStyle;
 
- 			EditorGUILayout.BeginHorizontal();
 
- 			{
 
- 				m_shaderKeywordsFoldout = EditorGUILayout.Foldout( m_shaderKeywordsFoldout, ShaderKeywordsStr );
 
- 				// Add keyword
 
- 				if( GUILayout.Button( string.Empty, m_addShaderKeywordStyle ) )
 
- 				{
 
- 					m_shaderKeywords.Insert( 0, "" );
 
- 				}
 
- 				//Remove keyword
 
- 				if( GUILayout.Button( string.Empty, m_removeShaderKeywordStyle ) )
 
- 				{
 
- 					m_shaderKeywords.RemoveAt( m_shaderKeywords.Count - 1 );
 
- 				}
 
- 			}
 
- 			EditorGUILayout.EndHorizontal();
 
- 			if( m_shaderKeywordsFoldout )
 
- 			{
 
- 				EditorGUI.indentLevel += 1;
 
- 				int itemCount = m_shaderKeywords.Count;
 
- 				int markedToDelete = -1;
 
- 				for( int i = 0; i < itemCount; i++ )
 
- 				{
 
- 					EditorGUILayout.BeginHorizontal();
 
- 					{
 
- 						GUILayout.Label( " " );
 
- 						// Add new port
 
- 						if( GUILayoutButton( string.Empty, m_smallAddShaderKeywordItemStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
 
- 						{
 
- 							m_shaderKeywords.Insert( i, "" );
 
- 						}
 
- 						//Remove port
 
- 						if( GUILayoutButton( string.Empty, m_smallRemoveShaderKeywordStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
 
- 						{
 
- 							markedToDelete = i;
 
- 						}
 
- 					}
 
- 					EditorGUILayout.EndHorizontal();
 
- 				}
 
- 				if( markedToDelete > -1 )
 
- 				{
 
- 					m_shaderKeywords.RemoveAt( markedToDelete );
 
- 				}
 
- 				EditorGUI.indentLevel -= 1;
 
- 			}
 
- 		}
 
- 		public override void Draw( DrawInfo drawInfo )
 
- 		{
 
- 			if( m_availableCategories == null )
 
- 				InitAvailableCategories();
 
- 			base.Draw( drawInfo );
 
- 		}
 
- 		public override void OnNodeRepaint( DrawInfo drawInfo )
 
- 		{
 
- 			base.OnNodeRepaint( drawInfo );
 
- 			if( m_isMainOutputNode )
 
- 			{
 
- 				if( m_masterNodeOnTex == null )
 
- 				{
 
- 					m_masterNodeOnTex = UIUtils.MasterNodeOnTexture;
 
- 				}
 
- 				if( m_masterNodeOffTex == null )
 
- 				{
 
- 					m_masterNodeOffTex = UIUtils.MasterNodeOffTexture;
 
- 				}
 
- 				if( m_gpuInstanceOnTex == null )
 
- 				{
 
- 					m_gpuInstanceOnTex = UIUtils.GPUInstancedOnTexture;
 
- 				}
 
- 				if( m_gpuInstanceOffTex == null )
 
- 				{
 
- 					m_gpuInstanceOffTex = UIUtils.GPUInstancedOffTexture;
 
- 				}
 
- 				m_masterNodeIconCoords = m_globalPosition;
 
- 				m_masterNodeIconCoords.x += m_globalPosition.width - m_masterNodeOffTex.width * drawInfo.InvertedZoom;
 
- 				m_masterNodeIconCoords.y += m_globalPosition.height - m_masterNodeOffTex.height * drawInfo.InvertedZoom;
 
- 				m_masterNodeIconCoords.width = m_masterNodeOffTex.width * drawInfo.InvertedZoom;
 
- 				m_masterNodeIconCoords.height = m_masterNodeOffTex.height * drawInfo.InvertedZoom;
 
- 				GUI.DrawTexture( m_masterNodeIconCoords, m_masterNodeOffTex );
 
- 				if( m_gpuInstanceOnTex == null )
 
- 				{
 
- 					m_gpuInstanceOnTex = UIUtils.GPUInstancedOnTexture;
 
- 				}
 
- 			}
 
- 		}
 
- 		protected void DrawInstancedIcon( DrawInfo drawInfo )
 
- 		{
 
- 			if( m_gpuInstanceOffTex == null || drawInfo.CurrentEventType != EventType.Repaint )
 
- 				return;
 
- 			m_masterNodeIconCoords = m_globalPosition;
 
- 			m_masterNodeIconCoords.x += m_globalPosition.width - 5 - m_gpuInstanceOffTex.width * drawInfo.InvertedZoom;
 
- 			m_masterNodeIconCoords.y += m_headerPosition.height;
 
- 			m_masterNodeIconCoords.width = m_gpuInstanceOffTex.width * drawInfo.InvertedZoom;
 
- 			m_masterNodeIconCoords.height = m_gpuInstanceOffTex.height * drawInfo.InvertedZoom;
 
- 			GUI.DrawTexture( m_masterNodeIconCoords, m_gpuInstanceOffTex );
 
- 		}
 
- 		//public override void DrawProperties()
 
- 		//{
 
- 		//	base.DrawProperties();
 
- 		//	//EditorGUILayout.LabelField( _shaderTypeLabel );
 
- 		//}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			//IOUtils.AddFieldValueToString( ref nodeInfo, m_isMainMasterNode );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_shaderModelIdx );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_customInspectorName );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_shaderLOD );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_masterNodeCategory );
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			if( UIUtils.CurrentShaderVersion() > 21 )
 
- 			{
 
- 				m_shaderModelIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 				if( UIUtils.CurrentShaderVersion() < 17005 )
 
- 				{
 
- 					string val = GetCurrentParam( ref nodeParams );
 
- 					if( m_customPrecision )
 
- 					{
 
- 						if( val.Equals( "Fixed" ) )
 
- 							m_currentPrecisionType = PrecisionType.Half;
 
- 						else
 
- 							m_currentPrecisionType = (PrecisionType)Enum.Parse( typeof( PrecisionType ), val );
 
- 					}
 
- 					else
 
- 					{
 
- 						m_currentPrecisionType = PrecisionType.Inherit;
 
- 					}
 
- 				}
 
- 			}
 
- 			if( UIUtils.CurrentShaderVersion() > 2404 )
 
- 			{
 
- 				m_customInspectorName = GetCurrentParam( ref nodeParams );
 
- 				if ( m_customInspectorName.Equals( Constants.OldCustomInspector ) )
 
- 				{
 
- 					m_customInspectorName = Constants.DefaultCustomInspector;
 
- 				}
 
- 			}
 
- 			if( UIUtils.CurrentShaderVersion() > 6101 )
 
- 			{
 
- 				ShaderLOD = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 			}
 
- 			if( UIUtils.CurrentShaderVersion() >= 13001 )
 
- 			{
 
- 				//Debug.LogWarning( "Add correct version as soon as it is merged into master" );
 
- 				m_masterNodeCategory = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 			}
 
- 		}
 
- 		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
 
- 		{
 
- 			if( activateNode )
 
- 			{
 
- 				InputPort port = GetInputPortByUniqueId( portId );
 
- 				port.GetOutputNode().ActivateNode( UniqueId, portId, m_activeType );
 
- 			}
 
- 		}
 
- 		public void FireMaterialChangedEvt()
 
- 		{
 
- 			if( OnMaterialUpdatedEvent != null )
 
- 			{
 
- 				OnMaterialUpdatedEvent( this );
 
- 			}
 
- 		}
 
- 		public void FireShaderChangedEvt()
 
- 		{
 
- 			if( OnShaderUpdatedEvent != null )
 
- 				OnShaderUpdatedEvent( this );
 
- 		}
 
- 		public void RegisterStandaloneFuntions()
 
- 		{
 
- 			List<CustomExpressionNode> nodes = m_containerGraph.CustomExpressionOnFunctionMode.NodesList;
 
- 			int count = nodes.Count;
 
- 			Dictionary<int, CustomExpressionNode> examinedNodes = new Dictionary<int, CustomExpressionNode>();
 
- 			for( int i = 0; i < count; i++ )
 
- 			{
 
- 				if( nodes[ i ].AutoRegisterMode )
 
- 				{
 
- 					nodes[ i ].CheckDependencies( ref m_currentDataCollector, ref examinedNodes );
 
- 				}
 
- 			}
 
- 			examinedNodes.Clear();
 
- 			examinedNodes = null;
 
- 		}
 
- 		// What operation this node does
 
- 		public virtual void Execute( Shader selectedShader )
 
- 		{
 
- 			Execute( AssetDatabase.GetAssetPath( selectedShader ), false );
 
- 		}
 
- 		public virtual Shader Execute( string pathname, bool isFullPath )
 
- 		{
 
- 			ContainerGraph.ResetNodesLocalVariables();
 
- 			m_currentDataCollector = new MasterNodeDataCollector( this );
 
- 			return null;
 
- 		}
 
- 		public void CheckSamplingMacrosFlag()
 
- 		{
 
- 			if( ContainerGraph.SamplingMacros && m_currentDataCollector != null )
 
- 				m_currentDataCollector.AddToDirectives( Constants.SamplingMacrosDirective );
 
- 		}
 
- 		protected void SortInputPorts( ref List<InputPort> vertexPorts, ref List<InputPort> fragmentPorts )
 
- 		{
 
- 			for( int i = 0; i < m_inputPorts.Count; i++ )
 
- 			{
 
- 				if( m_inputPorts[ i ].Category == MasterNodePortCategory.Fragment || m_inputPorts[ i ].Category == MasterNodePortCategory.Debug )
 
- 				{
 
- 					if( fragmentPorts != null )
 
- 						fragmentPorts.Add( m_inputPorts[ i ] );
 
- 				}
 
- 				else
 
- 				{
 
- 					if( vertexPorts != null )
 
- 						vertexPorts.Add( m_inputPorts[ i ] );
 
- 				}
 
- 			}
 
- 			if( fragmentPorts.Count > 0 )
 
- 			{
 
- 				fragmentPorts.Sort( ( x, y ) => x.OrderId.CompareTo( y.OrderId ) );
 
- 			}
 
- 			if( vertexPorts.Count > 0 )
 
- 			{
 
- 				vertexPorts.Sort( ( x, y ) => x.OrderId.CompareTo( y.OrderId ) );
 
- 			}
 
- 		}
 
- 		protected void UpdateShaderAsset( ref string pathname, ref string shaderBody, bool isFullPath )
 
- 		{
 
- 			shaderBody = UIUtils.ForceLFLineEnding( shaderBody );
 
- 			// Generate Graph info
 
- 			shaderBody += ContainerGraph.ParentWindow.GenerateGraphInfo();
 
- 			//TODO: Remove current SaveDebugShader and uncomment SaveToDisk as soon as pathname is editable
 
- 			if( !String.IsNullOrEmpty( pathname ) )
 
- 			{
 
- 				IOUtils.StartSaveThread( shaderBody, ( isFullPath ? pathname : ( IOUtils.dataPath + pathname ) ) );
 
- 			}
 
- 			else
 
- 			{
 
- 				IOUtils.StartSaveThread( shaderBody, Application.dataPath + "/AmplifyShaderEditor/Samples/Shaders/" + m_shaderName + ".shader" );
 
- 			}
 
- 			if( CurrentShader == null )
 
- 			{
 
- 				AssetDatabase.Refresh( ImportAssetOptions.ForceUpdate );
 
- 				CurrentShader = Shader.Find( ShaderName );
 
- 			}
 
- 			//else
 
- 			//{
 
- 			//	// need to always get asset datapath because a user can change and asset location from the project window
 
- 			//	AssetDatabase.ImportAsset( AssetDatabase.GetAssetPath( m_currentShader ) );
 
- 			//	//ShaderUtil.UpdateShaderAsset( m_currentShader, ShaderBody );
 
- 			//	//ShaderImporter importer = (ShaderImporter)ShaderImporter.GetAtPath( AssetDatabase.GetAssetPath( CurrentShader ) );
 
- 			//	//importer.SaveAndReimport();
 
- 			//}
 
- 			if( m_currentShader != null )
 
- 			{
 
- 				m_currentDataCollector.UpdateShaderImporter( ref m_currentShader );
 
- 				if( m_currentMaterial != null )
 
- 				{
 
- 					if( m_currentMaterial.shader != m_currentShader )
 
- 						m_currentMaterial.shader = m_currentShader;
 
- 					//m_currentDataCollector.UpdateMaterialOnPropertyNodes( m_currentMaterial );
 
- 					//This master node UpdateMaterial is needed on Standard Surface node to update its internal properties
 
- 					UpdateMaterial( m_currentMaterial );
 
- 					UIUtils.CurrentWindow.OutsideGraph.UpdateMaterialOnPropertyNodes( m_currentMaterial );
 
- 					FireMaterialChangedEvt();
 
- 					// need to always get asset datapath because a user can change and asset location from the project window
 
- 					//AssetDatabase.ImportAsset( AssetDatabase.GetAssetPath( m_currentMaterial ) );
 
- 				}
 
- 			}
 
- 			m_currentDataCollector.Destroy();
 
- 			m_currentDataCollector = null;
 
- 		}
 
- 		public void InvalidateMaterialPropertyCount()
 
- 		{
 
- 			m_lastCount = -1;
 
- 		}
 
- 		private void RefreshVisibleList( ref List<PropertyNode> allNodes )
 
- 		{
 
- 			// temp reference for lambda expression
 
- 			List<PropertyNode> nodes = allNodes;
 
- 			m_propertyNodesVisibleList.Clear();
 
- 			for( int i = 0; i < nodes.Count; i++ )
 
- 			{
 
- 				ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
 
- 				if( ( rnode == null || !rnode.IsInside ) && ( !m_propertyNodesVisibleList.Exists( x => x.PropertyName.Equals( nodes[ i ].PropertyName ) ) ) )
 
- 					m_propertyNodesVisibleList.Add( nodes[ i ] );
 
- 			}
 
- 			m_propertyNodesVisibleList.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
 
- 		}
 
- 		public void DrawMaterialInputs( GUIStyle toolbarstyle, bool style = true )
 
- 		{
 
- 			m_propertyOrderChanged = false;
 
- 			Color cachedColor = GUI.color;
 
- 			GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
 
- 			EditorGUILayout.BeginHorizontal( toolbarstyle );
 
- 			GUI.color = cachedColor;
 
- 			EditorGUI.BeginChangeCheck();
 
- 			if( style )
 
- 			{
 
- 				ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties = GUILayoutToggle( ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties, PropertyOrderFoldoutStr, UIUtils.MenuItemToggleStyle );
 
- 			}
 
- 			else
 
- 			{
 
- 				ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties = GUILayoutToggle( ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties, PropertyOrderTemplateFoldoutStr, UIUtils.MenuItemToggleStyle );
 
- 			}
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				EditorPrefs.SetBool( "ExpandedProperties", ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties );
 
- 			}
 
- 			EditorGUILayout.EndHorizontal();
 
- 			if( !ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties )
 
- 				return;
 
- 			cachedColor = GUI.color;
 
- 			GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
 
- 			EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
 
- 			GUI.color = cachedColor;
 
- 			List<PropertyNode> nodes = UIUtils.PropertyNodesList();
 
- 			if( nodes.Count != m_lastCount )
 
- 			{
 
- 				RefreshVisibleList( ref nodes );
 
- 				m_lastCount = nodes.Count;
 
- 			}
 
- 			if( m_propertyReordableList == null )
 
- 			{
 
- 				m_propertyReordableList = new ReorderableList( m_propertyNodesVisibleList, typeof( PropertyNode ), true, false, false, false )
 
- 				{
 
- 					headerHeight = 0,
 
- 					footerHeight = 0,
 
- 					showDefaultBackground = false,
 
- 					drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
 
- 					{
 
- 						var first = rect;
 
- 						first.width *= 0.60f;
 
- 						EditorGUI.LabelField( first, m_propertyNodesVisibleList[ index ].PropertyInspectorName );
 
- 						var second = rect;
 
- 						second.width *= 0.4f;
 
- 						second.x += first.width;
 
- 						if( GUI.Button( second, m_propertyNodesVisibleList[ index ].PropertyName, new GUIStyle( "AssetLabel Partial" ) ) )
 
- 						{
 
- 							UIUtils.FocusOnNode( m_propertyNodesVisibleList[ index ], 1, false );
 
- 						}
 
- 					},
 
- 					onReorderCallback = ( list ) =>
 
- 					{
 
- 						ReorderList( ref nodes );
 
- 						m_propertyOrderChanged = true;
 
- 						//RecursiveLog();
 
- 					}
 
- 				};
 
- 				ReorderList( ref nodes );
 
- 			}
 
- 			if( m_propertyReordableList != null )
 
- 			{
 
- 				if( m_propertyAdjustment == null )
 
- 				{
 
- 					m_propertyAdjustment = new GUIStyle();
 
- 					m_propertyAdjustment.padding.left = 17;
 
- 				}
 
- 				EditorGUILayout.BeginVertical( m_propertyAdjustment );
 
- 				m_propertyReordableList.DoLayoutList();
 
- 				EditorGUILayout.EndVertical();
 
- 			}
 
- 			EditorGUILayout.EndVertical();
 
- 		}
 
- 		public void ForceReordering()
 
- 		{
 
- 			List<PropertyNode> nodes = UIUtils.PropertyNodesList();
 
- 			if( nodes.Count != m_lastCount )
 
- 			{
 
- 				RefreshVisibleList( ref nodes );
 
- 				m_lastCount = nodes.Count;
 
- 			}
 
- 			ReorderList( ref nodes );
 
- 			//RecursiveLog();
 
- 		}
 
- 		private void RecursiveLog()
 
- 		{
 
- 			List<PropertyNode> nodes = UIUtils.PropertyNodesList();
 
- 			nodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
 
- 			for( int i = 0; i < nodes.Count; i++ )
 
- 			{
 
- 				if( ( nodes[ i ] is ReordenatorNode ) )
 
- 					( nodes[ i ] as ReordenatorNode ).RecursiveLog();
 
- 				else
 
- 					Debug.Log( nodes[ i ].OrderIndex + " " + nodes[ i ].PropertyName );
 
- 			}
 
- 		}
 
- 		private void ReorderList( ref List<PropertyNode> nodes )
 
- 		{
 
- 			// clear lock list before reordering because of multiple sf being used
 
- 			for( int i = 0; i < nodes.Count; i++ )
 
- 			{
 
- 				ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
 
- 				if( rnode != null )
 
- 					rnode.RecursiveClear();
 
- 			}
 
- 			int propoffset = 0;
 
- 			int count = 0;
 
- 			for( int i = 0; i < m_propertyNodesVisibleList.Count; i++ )
 
- 			{
 
- 				ReordenatorNode renode = m_propertyNodesVisibleList[ i ] as ReordenatorNode;
 
- 				if( renode != null )
 
- 				{
 
- 					if( !renode.IsInside )
 
- 					{
 
- 						m_propertyNodesVisibleList[ i ].OrderIndex = count + propoffset;
 
- 						if( renode.PropertyListCount > 0 )
 
- 						{
 
- 							propoffset += renode.RecursiveCount();
 
- 							// the same reordenator can exist multiple times, apply ordering to all of them
 
- 							for( int j = 0; j < nodes.Count; j++ )
 
- 							{
 
- 								ReordenatorNode pnode = ( nodes[ j ] as ReordenatorNode );
 
- 								if( pnode != null && pnode.PropertyName.Equals( renode.PropertyName ) )
 
- 								{
 
- 									pnode.OrderIndex = renode.RawOrderIndex;
 
- 									pnode.RecursiveSetOrderOffset( renode.RawOrderIndex, true );
 
- 								}
 
- 							}
 
- 						}
 
- 						else
 
- 						{
 
- 							count++;
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						m_propertyNodesVisibleList[ i ].OrderIndex = 0;
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					m_propertyNodesVisibleList[ i ].OrderIndex = count + propoffset;
 
- 					count++;
 
- 				}
 
- 			}
 
- 		}
 
- 		public void CopyPropertyListFrom( MasterNode masterNode )
 
- 		{
 
- 			m_lastCount = masterNode.ReordableListLastCount;
 
- 			m_propertyNodesVisibleList.Clear();
 
- 			m_propertyNodesVisibleList.AddRange( masterNode.PropertyNodesVisibleList );
 
- 		}
 
- 		public virtual void UpdateFromShader( Shader newShader ) { }
 
- 		public void ClearUpdateEvents()
 
- 		{
 
- 			OnShaderUpdatedEvent = null;
 
- 			OnMaterialUpdatedEvent = null;
 
- 		}
 
- 		public Material CurrentMaterial { get { return m_currentMaterial; } set { m_currentMaterial = value; } }
 
- 		public Shader CurrentShader
 
- 		{
 
- 			set
 
- 			{
 
- 				if( value != null )
 
- 				{
 
- 					SetName( value.name );
 
- 				}
 
- 				m_currentShader = value;
 
- 				FireShaderChangedEvt();
 
- 			}
 
- 			get { return m_currentShader; }
 
- 		}
 
- 		public virtual void OnRefreshLinkedPortsComplete() { }
 
- 		public virtual void ReleaseResources() { }
 
- 		public override void Destroy()
 
- 		{
 
- 			base.Destroy();
 
- 			OnMaterialUpdatedEvent = null;
 
- 			OnShaderUpdatedEvent = null;
 
- 			m_masterNodeOnTex = null;
 
- 			m_masterNodeOffTex = null;
 
- 			m_gpuInstanceOnTex = null;
 
- 			m_gpuInstanceOffTex = null;
 
- 			m_addShaderKeywordStyle = null;
 
- 			m_removeShaderKeywordStyle = null;
 
- 			m_smallAddShaderKeywordItemStyle = null;
 
- 			m_smallRemoveShaderKeywordStyle = null;
 
- 			m_shaderKeywords.Clear();
 
- 			m_shaderKeywords = null;
 
- 			m_propertyReordableList = null;
 
- 			m_propertyAdjustment = null;
 
- 			if( m_currentDataCollector != null )
 
- 			{
 
- 				m_currentDataCollector.Destroy();
 
- 				m_currentDataCollector = null;
 
- 			}
 
- 		}
 
- 		public static void OpenShaderBody( ref string result, string name )
 
- 		{
 
- 			result += string.Format( "Shader \"{0}\"\n", name ) + "{\n";
 
- 		}
 
- 		public static void CloseShaderBody( ref string result )
 
- 		{
 
- 			result += "}\n";
 
- 		}
 
- 		public static void OpenSubShaderBody( ref string result )
 
- 		{
 
- 			result += "\n\tSubShader\n\t{\n";
 
- 		}
 
- 		public static void CloseSubShaderBody( ref string result )
 
- 		{
 
- 			result += "\t}\n";
 
- 		}
 
- 		public static void AddShaderProperty( ref string result, string name, string value )
 
- 		{
 
- 			result += string.Format( "\t{0} \"{1}\"\n", name, value );
 
- 		}
 
- 		public static void AddShaderPragma( ref string result, string value )
 
- 		{
 
- 			result += string.Format( "\t\t#pragma {0}\n", value );
 
- 		}
 
- 		public static void AddRenderState( ref string result, string state, string stateParams )
 
- 		{
 
- 			result += string.Format( "\t\t{0} {1}\n", state, stateParams );
 
- 		}
 
- 		public static void AddRenderTags( ref string result, string tags )
 
- 		{
 
- 			result += string.Format( IndentationHelper, tags ); ;
 
- 		}
 
- 		public static void AddShaderLOD( ref string result, int shaderLOD )
 
- 		{
 
- 			if( shaderLOD > 0 )
 
- 			{
 
- 				result += string.Format( ShaderLODFormat, shaderLOD );
 
- 			}
 
- 		}
 
- 		public static void AddMultilineBody( ref string result, string[] lines )
 
- 		{
 
- 			for( int i = 0; i < lines.Length; i++ )
 
- 			{
 
- 				result += string.Format( IndentationHelper, lines[ i ] );
 
- 			}
 
- 		}
 
- 		public static void OpenCGInclude( ref string result )
 
- 		{
 
- 			result += "\t\tCGINCLUDE\n";
 
- 		}
 
- 		public static void OpenCGProgram( ref string result )
 
- 		{
 
- 			result += "\t\tCGPROGRAM\n";
 
- 		}
 
- 		public static void CloseCGProgram( ref string result )
 
- 		{
 
- 			result += "\n\t\tENDCG\n";
 
- 		}
 
- 		public string ShaderName
 
- 		{
 
- 			//get { return ( ( _isHidden ? "Hidden/" : string.Empty ) + ( String.IsNullOrEmpty( _shaderCategory ) ? "" : ( _shaderCategory + "/" ) ) + _shaderName ); }
 
- 			get { return m_shaderName; }
 
- 			set
 
- 			{
 
- 				m_shaderName = value;
 
- 				string[] shaderNameArr = m_shaderName.Split( '/' );
 
- 				m_croppedShaderName = shaderNameArr[ shaderNameArr.Length - 1 ];
 
- 				if( m_shaderNameIsTitle )
 
- 					m_content.text = GenerateClippedTitle( m_croppedShaderName );
 
- 				m_sizeIsDirty = true;
 
- 			}
 
- 		}
 
- 		public string CurrentInspector { get { return m_customInspectorName; } }
 
- 		public string CustomInspectorFormatted { get { return string.Format( CustomInspectorFormat, m_customInspectorName ); } }
 
- 		public string CroppedShaderName { get { return m_croppedShaderName; } }
 
- 		public virtual AvailableShaderTypes CurrentMasterNodeCategory { get { return ( m_masterNodeCategory == 0 ) ? AvailableShaderTypes.SurfaceShader : AvailableShaderTypes.Template; } }
 
- 		public int CurrentMasterNodeCategoryIdx { get { return m_masterNodeCategory; } }
 
- 		public MasterNodeDataCollector CurrentDataCollector { get { return m_currentDataCollector; } set { m_currentDataCollector = value; } }
 
- 		public List<PropertyNode> PropertyNodesVisibleList { get { return m_propertyNodesVisibleList; } }
 
- 		public ReorderableList PropertyReordableList { get { return m_propertyReordableList; } }
 
- 		public int ReordableListLastCount { get { return m_lastCount; } }
 
- 		public MasterNodeCategoriesData CurrentCategoriesData { get { return m_availableCategories[ m_masterNodeCategory ]; } }
 
- 		public int ShaderLOD
 
- 		{
 
- 			get { return m_shaderLOD; }
 
- 			set
 
- 			{
 
- 				m_shaderLOD = Mathf.Max( 0, value );
 
- 			}
 
- 		}
 
- 		public bool SamplingMacros
 
- 		{
 
- 			get { return m_samplingMacros; }
 
- 			set
 
- 			{
 
- 				m_samplingMacros = value;
 
- 				if( IsLODMainMasterNode )
 
- 					ContainerGraph.SamplingMacros = value;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
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