MainPanel.cs 8.9 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "MainPanel")]
  13. public partial class MainPanel : UIPanel
  14. {
  15. bool isShowSkillPanel = false;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  24. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  25. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  26. EventManager.Instance.AddEventListener(CustomEventType.ChangeMap, ChangeMap);
  27. }
  28. public async override CTask GetFocus()
  29. {
  30. await AppBarPanel.OpenPanel(this);
  31. base.GetFocus();
  32. }
  33. private void RemoveEvent(IEventData e)
  34. {
  35. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  36. CreatShengShiEvent();
  37. ChagneShenshiBtnActive();
  38. }
  39. private void CompleteEvent(IEventData e)
  40. {
  41. ChangeMap(null);
  42. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  43. CreatShengShiEvent();
  44. ChagneShenshiBtnActive();
  45. }
  46. private void ChagneShenshiBtnActive()
  47. {
  48. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  49. }
  50. protected override void DelEvent()
  51. {
  52. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  53. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  54. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  55. EventManager.Instance.RemoveEventListener(CustomEventType.ChangeMap, ChangeMap);
  56. }
  57. public override void AddButtonEvent()
  58. {
  59. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  60. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  61. Btn_Event.onClick.AddListener(() =>
  62. {
  63. EventSystemManager.Instance.isOpenUi = true;
  64. DivineSenceEventPreviewPanel.OpenPanel();
  65. });
  66. Btn_Map.onClick.AddListener(() => { LevelChoosePanel.OpenPanel(); });
  67. }
  68. public override CTask<bool> AsyncInit(object[] uiData)
  69. {
  70. ChagneShenshiBtnActive();
  71. CreatShengShiEvent();
  72. ChangeMap(null);
  73. return base.AsyncInit(uiData);
  74. }
  75. public async override CTask Show()
  76. {
  77. await base.Show();
  78. bool isHIde = false;
  79. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  80. {
  81. if (skillInfo != null)
  82. {
  83. isHIde = true;
  84. break;
  85. }
  86. }
  87. if (!isHIde && !isShowSkillPanel)
  88. {
  89. isShowSkillPanel = true;
  90. SkillSelectPanel.OpenSkillSelectPanel();
  91. }
  92. CameraSelect.value = 0.2f;
  93. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  94. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  95. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  96. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  97. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  98. // UpdateTaskInfo();
  99. }
  100. public void ChangeMap(IEventData e)
  101. {
  102. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  103. Text_ExplorationProgress.text = $"{LanguageManager.Instance.Text(placesConfig.placeName)} {PlayerManager.Instance.CurrentPlaces.progress}%";
  104. Slider_Map.value = PlayerManager.Instance.CurrentPlaces.progress;
  105. }
  106. private void CameraSelect_onValueChanged(float value)
  107. {
  108. if (CombatController.currActiveCombat == null ||
  109. CombatController.currActiveCombat.CombatCameraControllder == null)
  110. {
  111. return;
  112. }
  113. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  114. }
  115. private async void Bnt_shengShi_onClick()
  116. {
  117. // EventSystemManager.Instance.DetectRandomEvents();
  118. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  119. {
  120. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  121. return;
  122. }
  123. if (EventSystemManager.Instance.isTriggerEvent)
  124. return;
  125. EventSystemManager.Instance.isTriggerEvent = true;
  126. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  127. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  128. .playerHeroEntity.GameObject.transform);
  129. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  130. await TimerComponent.Instance.WaitAsync(800);
  131. if (eventLists == null || eventLists.Count == 0)
  132. {
  133. EventSystemManager.Instance.isTriggerEvent = false;
  134. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  135. return;
  136. }
  137. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  138. reeultEventLists = eventLists.Where((el) =>
  139. {
  140. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  141. return eventConfig.EventType == 2;
  142. }).ToList();
  143. if (reeultEventLists != null && reeultEventLists.Count > 0)
  144. {
  145. foreach (var reeultEventList in reeultEventLists)
  146. {
  147. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  148. eventLists.Remove(reeultEventList);
  149. }
  150. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists);
  151. await divineSenceEventResultPanel.UIClosed();
  152. }
  153. EventSystemManager.Instance.isTriggerEvent = false;
  154. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  155. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  156. AccountFileInfo.Instance.SavePlayerData();
  157. }
  158. private void ShengShiOnClick(IEventData e)
  159. {
  160. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  161. ChagneShenshiBtnActive();
  162. CreatShengShiEvent();
  163. }
  164. public async void CreatShengShiEvent()
  165. {
  166. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  167. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  168. if (count >= 1)
  169. {
  170. AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta() == null ? null : EventSystemManager.Instance.GetMainEventDta();
  171. eventList = eventList == null ? AccountFileInfo.Instance.playerData.eventList[0] : eventList;
  172. ShengShiEventWidget shengShiEventWidget =
  173. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  174. shengShiEventWidget.InitShengShiEventWidget(eventList);
  175. }
  176. }
  177. [CustomMethod(CustomMethodType.Update)]
  178. public void Update()
  179. {
  180. if (Input.GetKeyDown(KeyCode.Y))
  181. {
  182. EventSystemManager.Instance.DetectRandomEvents();
  183. }
  184. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  185. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  186. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  187. }
  188. public async static CTask OpenPanel()
  189. {
  190. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  191. }
  192. }
  193. }